Reduce IrrCompileConfig usage to files that actually need it
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@@ -6,7 +6,6 @@
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// File format designed by Mark Sibly for the Blitz3D engine and has been
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// declared public domain
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#include "IrrCompileConfig.h"
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#ifndef __C_B3D_MESH_LOADER_H_INCLUDED__
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#define __C_B3D_MESH_LOADER_H_INCLUDED__
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