Add a unified cross platform OpenGL core profile binding (#52)
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@@ -54,6 +54,9 @@ namespace video
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//! Change render context, disable old and activate new defined by videoData
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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// Get procedure address.
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virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
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// Swap buffers.
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bool swapBuffers();
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