Burningsvideo 0.52
- scissor for 2D - downscaled internal rendertargets,interlaced drawing - supertuxkart gui ok git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6154 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -87,7 +87,7 @@ public:
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//virtual bool canWireFrame () { return true; }
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protected:
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virtual void scanline_bilinear ();
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virtual void fragmentShader();
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};
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@@ -104,7 +104,7 @@ CTRGouraud2::CTRGouraud2(CBurningVideoDriver* driver)
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/*!
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*/
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void CTRGouraud2::scanline_bilinear ()
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void CTRGouraud2::fragmentShader()
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{
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tVideoSample *dst;
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@@ -143,7 +143,7 @@ void CTRGouraud2::scanline_bilinear ()
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return;
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// slopes
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const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
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const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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@@ -196,10 +196,11 @@ void CTRGouraud2::scanline_bilinear ()
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#endif
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for ( s32 i = 0; i <= dx; ++i )
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for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
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{
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//if test active only first pixel
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if ( (0 == EdgeTestPass) & i ) break;
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if ((0 == EdgeTestPass) & (i > line.x_edgetest)) break;
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#ifdef CMP_Z
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if ( line.z[0] < z[i] )
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#endif
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@@ -384,8 +385,9 @@ void CTRGouraud2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVer
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#endif
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line.x_edgetest = fill_convention_edge(scan.slopeX[scan.left]);
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// rasterize the edge scanlines
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for( line.y = yStart; line.y <= yEnd; ++line.y)
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for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
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{
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line.x[scan.left] = scan.x[0];
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line.x[scan.right] = scan.x[1];
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@@ -416,7 +418,7 @@ void CTRGouraud2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVer
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#endif
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// render a scanline
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scanline_bilinear ();
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interlace_scanline fragmentShader();
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if ( EdgeTestPass & edge_test_first_line ) break;
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scan.x[0] += scan.slopeX[0];
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@@ -511,7 +513,6 @@ void CTRGouraud2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVer
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yEnd = fill_convention_right( c->Pos.y );
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - b->Pos.y;
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// correct to pixel center
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@@ -545,8 +546,9 @@ void CTRGouraud2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVer
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#endif
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line.x_edgetest = fill_convention_edge(scan.slopeX[scan.left]);
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// rasterize the edge scanlines
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for( line.y = yStart; line.y <= yEnd; ++line.y)
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for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
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{
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line.x[scan.left] = scan.x[0];
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line.x[scan.right] = scan.x[1];
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@@ -577,7 +579,7 @@ void CTRGouraud2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVer
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#endif
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// render a scanline
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scanline_bilinear ();
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interlace_scanline fragmentShader();
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if ( EdgeTestPass & edge_test_first_line ) break;
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scan.x[0] += scan.slopeX[0];
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