Burningsvideo 0.52
- scissor for 2D - downscaled internal rendertargets,interlaced drawing - supertuxkart gui ok git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6154 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -86,7 +86,7 @@ public:
|
||||
|
||||
|
||||
private:
|
||||
void scanline_bilinear ();
|
||||
void fragmentShader();
|
||||
|
||||
};
|
||||
|
||||
@@ -103,7 +103,7 @@ CTRGTextureLightMap2_M4::CTRGTextureLightMap2_M4(CBurningVideoDriver* driver)
|
||||
|
||||
/*!
|
||||
*/
|
||||
void CTRGTextureLightMap2_M4::scanline_bilinear ()
|
||||
void CTRGTextureLightMap2_M4::fragmentShader()
|
||||
{
|
||||
tVideoSample *dst;
|
||||
|
||||
@@ -143,7 +143,7 @@ void CTRGTextureLightMap2_M4::scanline_bilinear ()
|
||||
return;
|
||||
|
||||
// slopes
|
||||
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
|
||||
const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
|
||||
|
||||
#ifdef IPOL_Z
|
||||
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
|
||||
@@ -201,7 +201,7 @@ void CTRGTextureLightMap2_M4::scanline_bilinear ()
|
||||
tFixPoint r3, g3, b3;
|
||||
#endif
|
||||
|
||||
for ( s32 i = 0; i <= dx; i++ )
|
||||
for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X )
|
||||
{
|
||||
#ifdef CMP_Z
|
||||
if ( line.z[0] < z[i] )
|
||||
@@ -283,9 +283,9 @@ void CTRGTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a,
|
||||
const f32 ba = b->Pos.y - a->Pos.y;
|
||||
const f32 cb = c->Pos.y - b->Pos.y;
|
||||
// calculate delta y of the edges
|
||||
scan.invDeltaY[0] = reciprocal_zero( ca );
|
||||
scan.invDeltaY[1] = reciprocal_zero( ba );
|
||||
scan.invDeltaY[2] = reciprocal_zero( cb );
|
||||
scan.invDeltaY[0] = fill_step_y( ca );
|
||||
scan.invDeltaY[1] = fill_step_y( ba );
|
||||
scan.invDeltaY[2] = fill_step_y( cb );
|
||||
|
||||
if ( F32_LOWER_0 ( scan.invDeltaY[0] ) )
|
||||
return;
|
||||
@@ -411,7 +411,7 @@ void CTRGTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a,
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; ++line.y)
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
@@ -442,7 +442,7 @@ void CTRGTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a,
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
scanline_bilinear ();
|
||||
interlace_scanline fragmentShader();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
@@ -573,7 +573,7 @@ void CTRGTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a,
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; ++line.y)
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
@@ -604,7 +604,7 @@ void CTRGTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a,
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
scanline_bilinear ();
|
||||
interlace_scanline fragmentShader();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
|
Reference in New Issue
Block a user