Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
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@@ -37,11 +37,11 @@ namespace video
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//! Corresponds to SMaterial::FrontfaceCulling.
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EMF_FRONT_FACE_CULLING = 0x80,
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//! Corresponds to SMaterialLayer::BilinearFilter.
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EMF_BILINEAR_FILTER = 0x100,
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//! Corresponds to SMaterialLayer::MinFilter.
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EMF_MIN_FILTER = 0x100,
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//! Corresponds to SMaterialLayer::TrilinearFilter.
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EMF_TRILINEAR_FILTER = 0x200,
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//! Corresponds to SMaterialLayer::MagFilter.
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EMF_MAG_FILTER = 0x200,
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//! Corresponds to SMaterialLayer::AnisotropicFilter.
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EMF_ANISOTROPIC_FILTER = 0x400,
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