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Merging r6426 through r6466 from trunk to ogl-es branch

Note: Updated IShaderConstantSetCallBack not yet supported by ogl-es drivers


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6467 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-04-22 21:50:32 +00:00
parent e184e4aedb
commit 621bad3111
118 changed files with 12767 additions and 444 deletions

View File

@@ -1317,9 +1317,24 @@ void CSkinnedMesh::recoverJointsFromMesh(core::array<IBoneSceneNode*> &jointChil
{
IBoneSceneNode* node=jointChildSceneNodes[i];
SJoint *joint=AllJoints[i];
node->setPosition(joint->LocalAnimatedMatrix.getTranslation());
node->setRotation(joint->LocalAnimatedMatrix.getRotationDegrees());
node->setScale(joint->LocalAnimatedMatrix.getScale());
if ( joint->UseAnimationFrom ) // Seems to work better (else solution seems to mess up sometimes) and would be faster. Any disadvantage?
{
node->setPosition(joint->Animatedposition);
core::quaternion qrot = joint->Animatedrotation;
qrot.W *= -1.f; // Animation system uses right-handed rotations? Argh...
irr::core::vector3df euler;
qrot.toEuler(euler);
euler *= core::RADTODEG;
node->setRotation(euler);
node->setScale(joint->Animatedscale);
}
else
{
node->setPosition(joint->LocalAnimatedMatrix.getTranslation());
node->setRotation(joint->LocalAnimatedMatrix.getRotationDegrees());
node->setScale(joint->LocalAnimatedMatrix.getScale());
}
node->positionHint=joint->positionHint;
node->scaleHint=joint->scaleHint;