Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
1 Meshbuffer with 24 vertices, so each side has it's own vertices. Normals perpendicular to the cube-sides. CubeSceneNode accepts now a ECUBE_MESH_TYPE CubeSceneNode::clone now also clones rotation and scale (not sure why it didn't do that before - hope there was no reason, but can't think of any). ISceneManager::addCubeSceneNode accepts now a ECUBE_MESH_TYPE and passes it through. Example 22.MaterialViewer using new cube type. Also a few more beauty fixes there. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6313 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -37,9 +37,10 @@ namespace scene
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//! constructor
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CCubeSceneNode::CCubeSceneNode(f32 size, ISceneNode* parent, ISceneManager* mgr,
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s32 id, const core::vector3df& position,
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const core::vector3df& rotation, const core::vector3df& scale)
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const core::vector3df& rotation, const core::vector3df& scale,
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ECUBE_MESH_TYPE type)
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: IMeshSceneNode(parent, mgr, id, position, rotation, scale),
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Mesh(0), Shadow(0), Size(size)
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Mesh(0), Shadow(0), Size(size), MeshType(type)
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{
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#ifdef _DEBUG
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setDebugName("CCubeSceneNode");
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@@ -62,7 +63,7 @@ void CCubeSceneNode::setSize()
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{
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if (Mesh)
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Mesh->drop();
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Mesh = SceneManager->getGeometryCreator()->createCubeMesh(core::vector3df(Size));
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Mesh = SceneManager->getGeometryCreator()->createCubeMesh(core::vector3df(Size), MeshType);
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}
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@@ -135,7 +136,7 @@ const core::aabbox3d<f32>& CCubeSceneNode::getBoundingBox() const
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//! Removes a child from this scene node.
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//! Implemented here, to be able to remove the shadow properly, if there is one,
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//! or to remove attached childs.
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//! or to remove attached child.
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bool CCubeSceneNode::removeChild(ISceneNode* child)
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{
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if (child && Shadow == child)
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@@ -199,17 +200,20 @@ void CCubeSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeRea
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ISceneNode::serializeAttributes(out, options);
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out->addFloat("Size", Size);
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out->addEnum("MeshType", (irr::s32)MeshType, CubeMeshTypeNames);
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}
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//! Reads attributes of the scene node.
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void CCubeSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
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{
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f32 newSize = in->getAttributeAsFloat("Size");
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f32 newSize = in->getAttributeAsFloat("Size", Size);
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ECUBE_MESH_TYPE newMeshType = (ECUBE_MESH_TYPE)in->getAttributeAsEnumeration("MeshType", CubeMeshTypeNames, (irr::s32)MeshType);
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newSize = core::max_(newSize, 0.0001f);
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if (newSize != Size)
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if (newSize != Size || newMeshType != MeshType)
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{
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Size = newSize;
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MeshType = newMeshType;
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setSize();
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}
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@@ -226,7 +230,7 @@ ISceneNode* CCubeSceneNode::clone(ISceneNode* newParent, ISceneManager* newManag
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newManager = SceneManager;
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CCubeSceneNode* nb = new CCubeSceneNode(Size, newParent,
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newManager, ID, RelativeTranslation);
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newManager, ID, RelativeTranslation, RelativeRotation, RelativeScale, MeshType);
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nb->cloneMembers(this, newManager);
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nb->getMaterial(0) = getMaterial(0);
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