Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
Avoids lots of const casts and there shouldn't be a good reason to have those non-const. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6396 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -115,7 +115,7 @@ void CTerrainTriangleSelector::getTriangles(core::triangle3df* triangles,
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{
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SCollisionTriangleRange triRange;
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triRange.RangeSize = tIndex;
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triRange.Selector = const_cast<CTerrainTriangleSelector*>(this);
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triRange.Selector = this;
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triRange.SceneNode = SceneNode;
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outTriangleInfo->push_back(triRange);
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}
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@@ -163,7 +163,7 @@ void CTerrainTriangleSelector::getTriangles(core::triangle3df* triangles,
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{
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SCollisionTriangleRange triRange;
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triRange.RangeSize = tIndex;
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triRange.Selector = const_cast<CTerrainTriangleSelector*>(this);
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triRange.Selector = this;
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triRange.SceneNode = SceneNode;
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outTriangleInfo->push_back(triRange);
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}
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@@ -209,7 +209,7 @@ void CTerrainTriangleSelector::getTriangles(core::triangle3df* triangles,
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{
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SCollisionTriangleRange triRange;
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triRange.RangeSize = tIndex;
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triRange.Selector = const_cast<CTerrainTriangleSelector*>(this);
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triRange.Selector = this;
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triRange.SceneNode = SceneNode;
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outTriangleInfo->push_back(triRange);
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}
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