Merging r6364 through r6379 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "IrrCompileConfig.h"
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#include "IBurningShader.h"
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#include "CSoftwareDriver2.h"
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#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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@@ -22,6 +23,8 @@
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#undef IPOL_C0
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#undef IPOL_C1
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#undef IPOL_C2
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#undef IPOL_C3
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#undef IPOL_T0
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#undef IPOL_T1
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#undef IPOL_T2
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@@ -38,55 +41,62 @@
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#define IPOL_C0
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#define IPOL_C1
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#define IPOL_C2
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#define IPOL_C3
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#define IPOL_T0
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#define IPOL_T1
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#define IPOL_L0
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//#define IPOL_L0
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// apply global override
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef INVERSE_W
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#undef INVERSE_W
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#endif
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#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
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#undef SUBTEXEL
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#undef SUBTEXEL
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 1
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#undef IPOL_C0
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#undef IPOL_C0
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 2
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#undef IPOL_C1
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#undef IPOL_C1
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 3
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#define IPOL_L0
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#undef IPOL_C2
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 4
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#undef IPOL_C3
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#endif
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#if BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
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#undef IPOL_L0
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#undef IPOL_L0
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#endif
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#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef IPOL_W
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#endif
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#define IPOL_Z
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef IPOL_W
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#endif
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#define IPOL_Z
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#ifdef CMP_W
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#undef CMP_W
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#define CMP_Z
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#endif
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#ifdef CMP_W
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#undef CMP_W
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#define CMP_Z
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#endif
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#ifdef WRITE_W
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#undef WRITE_W
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#define WRITE_Z
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#endif
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#ifdef WRITE_W
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#undef WRITE_W
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#define WRITE_Z
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#endif
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#endif
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namespace irr
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{
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namespace video
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{
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burning_namespace_start
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class CTRNormalMap : public IBurningShader
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@@ -94,28 +104,37 @@ class CTRNormalMap : public IBurningShader
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public:
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//! constructor
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CTRNormalMap(CBurningVideoDriver* driver);
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CTRNormalMap(CBurningVideoDriver* driver,s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
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~CTRNormalMap();
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//! draws an indexed triangle list
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) IRR_OVERRIDE;
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virtual void OnSetMaterial(const SBurningShaderMaterial& material) IRR_OVERRIDE;
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virtual void OnSetMaterialBurning(const SBurningShaderMaterial& material) IRR_OVERRIDE;
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) IRR_OVERRIDE;
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private:
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void fragmentShader();
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};
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//! constructor
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CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver)
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: IBurningShader(driver)
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CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver, s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
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: IBurningShader(driver, baseMaterial)
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("CTRNormalMap");
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#endif
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#endif
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CallBack = this;
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outMaterialTypeNr = driver->addMaterialRenderer(this);
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}
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CTRNormalMap::~CTRNormalMap()
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{
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if (CallBack == this)
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CallBack = 0;
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}
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void CTRNormalMap::OnSetMaterial(const SBurningShaderMaterial& material)
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void CTRNormalMap::OnSetMaterialBurning(const SBurningShaderMaterial& material)
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{
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}
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@@ -123,10 +142,10 @@ void CTRNormalMap::OnSetMaterial(const SBurningShaderMaterial& material)
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*/
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void CTRNormalMap::fragmentShader()
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{
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tVideoSample *dst;
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tVideoSample* dst;
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#ifdef USE_ZBUFFER
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fp24 *z;
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fp24* z;
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#endif
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s32 xStart;
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@@ -155,16 +174,16 @@ void CTRNormalMap::fragmentShader()
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#endif
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// apply top-left fill-convention, left
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xStart = fill_convention_left( line.x[0] );
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xEnd = fill_convention_right( line.x[1] );
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xStart = fill_convention_left(line.x[0]);
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xEnd = fill_convention_right(line.x[1]);
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dx = xEnd - xStart;
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if ( dx < 0 )
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if (dx < 0)
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return;
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// slopes
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const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
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const f32 invDeltaX = fill_step_x(line.x[1] - line.x[0]);
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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@@ -178,6 +197,12 @@ void CTRNormalMap::fragmentShader()
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#ifdef IPOL_C1
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slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
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#endif
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#ifdef IPOL_C2
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slopeC[2] = (line.c[2][1] - line.c[2][0]) * invDeltaX;
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#endif
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#ifdef IPOL_C3
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slopeC[3] = (line.c[3][1] - line.c[3][0]) * invDeltaX;
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#endif
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#ifdef IPOL_T0
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slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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#endif
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@@ -192,7 +217,7 @@ void CTRNormalMap::fragmentShader()
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#endif
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#ifdef SUBTEXEL
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subPixel = ( (f32) xStart ) - line.x[0];
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subPixel = ((f32)xStart) - line.x[0];
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#ifdef IPOL_Z
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line.z[0] += slopeZ * subPixel;
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#endif
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@@ -205,6 +230,12 @@ void CTRNormalMap::fragmentShader()
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#ifdef IPOL_C1
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line.c[1][0] += slopeC[1] * subPixel;
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#endif
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#ifdef IPOL_C2
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line.c[2][0] += slopeC[2] * subPixel;
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#endif
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#ifdef IPOL_C3
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line.c[3][0] += slopeC[3] * subPixel;
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#endif
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#ifdef IPOL_T0
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line.t[0][0] += slopeT[0] * subPixel;
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#endif
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@@ -220,10 +251,10 @@ void CTRNormalMap::fragmentShader()
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#ifdef USE_ZBUFFER
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z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#endif
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@@ -246,120 +277,144 @@ void CTRNormalMap::fragmentShader()
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#ifdef IPOL_C0
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tFixPoint a3,r3, g3, b3;
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tFixPoint a3, r3, g3, b3;
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#endif
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#ifdef IPOL_C1
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tFixPoint aFog = FIX_POINT_ONE;
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#endif
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#ifdef IPOL_C2
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tFixPoint lx, ly, lz;
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#endif
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for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
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for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
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{
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#ifdef CMP_Z
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if ( line.z[0] < z[i] )
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if (line.z[0] < z[i])
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#endif
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#ifdef CMP_W
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if ( line.w[0] >= z[i] )
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if (line.w[0] >= z[i])
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#endif
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{
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{
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#ifdef INVERSE_W
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inversew = fix_inverse32 ( line.w[0] );
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inversew = fix_inverse32(line.w[0]);
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#endif
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#ifdef IPOL_C0
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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a3 = tofix(line.c[0][0].x, inversew);
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if (a3 + 2 >= FIX_POINT_ONE)
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{
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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a3 = tofix(line.c[0][0].a, inversew);
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if (a3 + 2 >= FIX_POINT_ONE)
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{
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#ifdef WRITE_Z
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z[i] = line.z[0];
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z[i] = line.z[0];
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#endif
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#ifdef WRITE_W
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z[i] = line.w[0];
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z[i] = line.w[0];
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#endif
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}
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}
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#endif
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#ifdef IPOL_C1
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//complete inside fog
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if (TL_Flag & TL_FOG)
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{
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aFog = tofix(line.c[1][0].a, inversew);
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if (aFog <= 0)
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//complete inside fog
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if (TL_Flag & TL_FOG)
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{
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dst[i] = fog_color_sample;
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continue;
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aFog = tofix(line.c[1][0].a, inversew);
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if (aFog <= 0)
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{
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dst[i] = fog_color_sample;
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continue;
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}
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}
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}
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#endif
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tx0 = tofix ( line.t[0][0].x,inversew);
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ty0 = tofix ( line.t[0][0].y,inversew);
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tx1 = tofix ( line.t[1][0].x,inversew);
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ty1 = tofix ( line.t[1][0].y,inversew);
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tx0 = tofix(line.t[0][0].x, inversew);
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ty0 = tofix(line.t[0][0].y, inversew);
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tx1 = tofix(line.t[1][0].x, inversew);
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ty1 = tofix(line.t[1][0].y, inversew);
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// diffuse map
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getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
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// diffuse map
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getSample_texture(r0, g0, b0, &IT[0], tx0, ty0);
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// normal map ( same texcoord0 but different mipmapping)
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getSample_texture ( r1, g1, b1, &IT[1], tx1, ty1 );
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// normal map ( same texcoord0 but different mipmapping)
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getSample_texture(r1, g1, b1, &IT[1], tx1, ty1);
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r1 = ( r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
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g1 = ( g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
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b1 = ( b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
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// normal: xyz * 2 - 1
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r1 = (r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
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g1 = (g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
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b1 = (b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
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//lightvector
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#ifdef IPOL_L0
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lx = tofix ( line.l[0][0].x, inversew );
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ly = tofix ( line.l[0][0].y, inversew );
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lz = tofix ( line.l[0][0].z, inversew );
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lx = tofix(line.l[0][0].x, inversew);
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ly = tofix(line.l[0][0].y, inversew);
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lz = tofix(line.l[0][0].z, inversew);
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// DOT 3 Normal Map light in tangent space
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//max(dot(LightVector, Normal), 0.0);
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ndotl = clampfix_mincolor( (imulFix_simple(r1,lx) + imulFix_simple(g1,ly) + imulFix_simple(b1,lz) ) );
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// DOT 3 Normal Map light in tangent space
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//max(dot(LightVector, Normal), 0.0);
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ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
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#endif
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lx = tofix(line.c[2][0].x, inversew);
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ly = tofix(line.c[2][0].y, inversew);
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lz = tofix(line.c[2][0].z, inversew);
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//omit normalize
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ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
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#ifdef IPOL_C0
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//LightColor[0]
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r3 = tofix(line.c[0][0].y, inversew);
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g3 = tofix(line.c[0][0].z, inversew);
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b3 = tofix(line.c[0][0].w, inversew);
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//LightColor[0] * lambert
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r3 = imulFix_simple(tofix(line.c[0][0].r, inversew), ndotl);
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g3 = imulFix_simple(tofix(line.c[0][0].g, inversew), ndotl);
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b3 = imulFix_simple(tofix(line.c[0][0].b, inversew), ndotl);
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// Lambert * LightColor[0] * Diffuse Texture;
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r2 = imulFix (imulFix_simple( r3, ndotl ), r0 );
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g2 = imulFix (imulFix_simple( g3, ndotl ), g0 );
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b2 = imulFix (imulFix_simple( b3, ndotl ), b0 );
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//lightvector1
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lx = tofix(line.c[3][0].x, inversew);
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ly = tofix(line.c[3][0].y, inversew);
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lz = tofix(line.c[3][0].z, inversew);
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//omit normalize
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ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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if (a3 + 2 < FIX_POINT_ONE)
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{
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color_to_fix(r1, g1, b1, dst[i]);
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r2 = r1 + imulFix(a3, r2 - r1);
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g2 = g1 + imulFix(a3, g2 - g1);
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b2 = b1 + imulFix(a3, b2 - b1);
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}
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//LightColor[1] * lambert
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r3 += imulFix_simple(tofix(line.c[1][0].r, inversew), ndotl);
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g3 += imulFix_simple(tofix(line.c[1][0].g, inversew), ndotl);
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b3 += imulFix_simple(tofix(line.c[1][0].b, inversew), ndotl);
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// (Lambert0 * LightColor[0] + Lambert1 * LightColor[1]) * Diffuse Texture;
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r2 = clampfix_maxcolor(imulFix_simple(r3, r0));
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g2 = clampfix_maxcolor(imulFix_simple(g3, g0));
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b2 = clampfix_maxcolor(imulFix_simple(b3, b0));
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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if (a3 + 2 < FIX_POINT_ONE)
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{
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color_to_fix(r1, g1, b1, dst[i]);
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r2 = r1 + imulFix(a3, r2 - r1);
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g2 = g1 + imulFix(a3, g2 - g1);
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b2 = b1 + imulFix(a3, b2 - b1);
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}
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#ifdef IPOL_C1
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//mix with distance
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if (aFog < FIX_POINT_ONE)
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{
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r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
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g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
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b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
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}
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//mix with distance
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if (aFog < FIX_POINT_ONE) //TL_Flag & TL_FOG)
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{
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r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
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g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
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b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
|
||||
}
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||||
#endif
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dst[i] = fix_to_sample(r2, g2, b2);
|
||||
dst[i] = fix_to_sample(r2, g2, b2);
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||||
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||||
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#else
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||||
r2 = imulFix_tex4 ( r0, r1 );
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g2 = imulFix_tex4 ( g0, g1 );
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||||
b2 = imulFix_tex4 ( b0, b1 );
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dst[i] = fix_to_sample(r2, g2, b2);
|
||||
r2 = imulFix_tex4(r0, r1);
|
||||
g2 = imulFix_tex4(g0, g1);
|
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b2 = imulFix_tex4(b0, b1);
|
||||
dst[i] = fix_to_sample(r2, g2, b2);
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef IPOL_Z
|
||||
line.z[0] += slopeZ;
|
||||
@@ -373,6 +428,12 @@ void CTRNormalMap::fragmentShader()
|
||||
#ifdef IPOL_C1
|
||||
line.c[1][0] += slopeC[1];
|
||||
#endif
|
||||
#ifdef IPOL_C2
|
||||
line.c[2][0] += slopeC[2];
|
||||
#endif
|
||||
#ifdef IPOL_C3
|
||||
line.c[3][0] += slopeC[3];
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][0] += slopeT[0];
|
||||
#endif
|
||||
@@ -392,19 +453,19 @@ void CTRNormalMap::fragmentShader()
|
||||
void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
|
||||
{
|
||||
// sort on height, y
|
||||
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
|
||||
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
|
||||
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
|
||||
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
|
||||
if (F32_A_GREATER_B(b->Pos.y, c->Pos.y)) swapVertexPointer(&b, &c);
|
||||
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
|
||||
|
||||
const f32 ca = c->Pos.y - a->Pos.y;
|
||||
const f32 ba = b->Pos.y - a->Pos.y;
|
||||
const f32 cb = c->Pos.y - b->Pos.y;
|
||||
// calculate delta y of the edges
|
||||
scan.invDeltaY[0] = fill_step_y( ca );
|
||||
scan.invDeltaY[1] = fill_step_y( ba );
|
||||
scan.invDeltaY[2] = fill_step_y( cb );
|
||||
scan.invDeltaY[0] = fill_step_y(ca);
|
||||
scan.invDeltaY[1] = fill_step_y(ba);
|
||||
scan.invDeltaY[2] = fill_step_y(cb);
|
||||
|
||||
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
|
||||
if (F32_LOWER_EQUAL_0(scan.invDeltaY[0]))
|
||||
return;
|
||||
|
||||
// find if the major edge is left or right aligned
|
||||
@@ -415,7 +476,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
temp[2] = b->Pos.x - a->Pos.x;
|
||||
temp[3] = ba;
|
||||
|
||||
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
|
||||
scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
|
||||
scan.right = 1 - scan.left;
|
||||
|
||||
// calculate slopes for the major edge
|
||||
@@ -442,6 +503,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][0] = a->Color[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.slopeC[2][0] = (c->Color[2] - a->Color[2]) * scan.invDeltaY[0];
|
||||
scan.c[2][0] = a->Color[2];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.slopeC[3][0] = (c->Color[3] - a->Color[3]) * scan.invDeltaY[0];
|
||||
scan.c[3][0] = a->Color[3];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
|
||||
scan.t[0][0] = a->Tex[0];
|
||||
@@ -472,7 +543,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
|
||||
|
||||
// rasterize upper sub-triangle
|
||||
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
|
||||
if (F32_GREATER_0(scan.invDeltaY[1]))
|
||||
{
|
||||
// calculate slopes for top edge
|
||||
scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
|
||||
@@ -498,6 +569,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][1] = a->Color[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.slopeC[2][1] = (b->Color[2] - a->Color[2]) * scan.invDeltaY[1];
|
||||
scan.c[2][1] = a->Color[2];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.slopeC[3][1] = (b->Color[3] - a->Color[3]) * scan.invDeltaY[1];
|
||||
scan.c[3][1] = a->Color[3];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
|
||||
scan.t[0][1] = a->Tex[0];
|
||||
@@ -519,11 +600,11 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = fill_convention_left( a->Pos.y );
|
||||
yEnd = fill_convention_right( b->Pos.y );
|
||||
yStart = fill_convention_top(a->Pos.y);
|
||||
yEnd = fill_convention_down(b->Pos.y);
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
subPixel = ( (f32) yStart ) - a->Pos.y;
|
||||
subPixel = ((f32)yStart) - a->Pos.y;
|
||||
|
||||
// correct to pixel center
|
||||
scan.x[0] += scan.slopeX[0] * subPixel;
|
||||
@@ -549,6 +630,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.c[2][0] += scan.slopeC[2][0] * subPixel;
|
||||
scan.c[2][1] += scan.slopeC[2][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.c[3][0] += scan.slopeC[3][0] * subPixel;
|
||||
scan.c[3][1] += scan.slopeC[3][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
|
||||
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
|
||||
@@ -572,7 +663,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
@@ -597,6 +688,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
line.c[1][scan.right] = scan.c[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
line.c[2][scan.left] = scan.c[2][0];
|
||||
line.c[2][scan.right] = scan.c[2][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
line.c[3][scan.left] = scan.c[3][0];
|
||||
line.c[3][scan.right] = scan.c[3][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][scan.left] = scan.t[0][0];
|
||||
line.t[0][scan.right] = scan.t[0][1];
|
||||
@@ -618,7 +719,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
interlace_scanline fragmentShader ();
|
||||
if_interlace_scanline fragmentShader();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
@@ -643,6 +744,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][1] += scan.slopeC[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.c[2][0] += scan.slopeC[2][0];
|
||||
scan.c[2][1] += scan.slopeC[2][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.c[3][0] += scan.slopeC[3][0];
|
||||
scan.c[3][1] += scan.slopeC[3][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0];
|
||||
scan.t[0][1] += scan.slopeT[0][1];
|
||||
@@ -667,10 +778,10 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
}
|
||||
|
||||
// rasterize lower sub-triangle
|
||||
if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
|
||||
if (F32_GREATER_0(scan.invDeltaY[2]))
|
||||
{
|
||||
// advance to middle point
|
||||
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
|
||||
if (F32_GREATER_0(scan.invDeltaY[1]))
|
||||
{
|
||||
temp[0] = b->Pos.y - a->Pos.y; // dy
|
||||
|
||||
@@ -687,6 +798,12 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#ifdef IPOL_C1
|
||||
scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_C2
|
||||
scan.c[2][0] = a->Color[2] + scan.slopeC[2][0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_C3
|
||||
scan.c[3][0] = a->Color[3] + scan.slopeC[3][0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
|
||||
#endif
|
||||
@@ -726,6 +843,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][1] = b->Color[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.slopeC[2][1] = (c->Color[2] - b->Color[2]) * scan.invDeltaY[2];
|
||||
scan.c[2][1] = b->Color[2];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.slopeC[3][1] = (c->Color[3] - b->Color[3]) * scan.invDeltaY[2];
|
||||
scan.c[3][1] = b->Color[3];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
|
||||
scan.t[0][1] = b->Tex[0];
|
||||
@@ -747,11 +874,11 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = fill_convention_left( b->Pos.y );
|
||||
yEnd = fill_convention_right( c->Pos.y );
|
||||
yStart = fill_convention_top(b->Pos.y);
|
||||
yEnd = fill_convention_down(c->Pos.y);
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
subPixel = ( (f32) yStart ) - b->Pos.y;
|
||||
subPixel = ((f32)yStart) - b->Pos.y;
|
||||
|
||||
// correct to pixel center
|
||||
scan.x[0] += scan.slopeX[0] * subPixel;
|
||||
@@ -777,6 +904,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.c[2][0] += scan.slopeC[2][0] * subPixel;
|
||||
scan.c[2][1] += scan.slopeC[2][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.c[3][0] += scan.slopeC[3][0] * subPixel;
|
||||
scan.c[3][1] += scan.slopeC[3][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
|
||||
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
|
||||
@@ -800,7 +937,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
@@ -825,6 +962,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
line.c[1][scan.right] = scan.c[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
line.c[2][scan.left] = scan.c[2][0];
|
||||
line.c[2][scan.right] = scan.c[2][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
line.c[3][scan.left] = scan.c[3][0];
|
||||
line.c[3][scan.right] = scan.c[3][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][scan.left] = scan.t[0][0];
|
||||
line.t[0][scan.right] = scan.t[0][1];
|
||||
@@ -846,7 +993,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
interlace_scanline fragmentShader();
|
||||
if_interlace_scanline fragmentShader();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
@@ -871,6 +1018,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
scan.c[1][1] += scan.slopeC[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C2
|
||||
scan.c[2][0] += scan.slopeC[2][0];
|
||||
scan.c[2][1] += scan.slopeC[2][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C3
|
||||
scan.c[3][0] += scan.slopeC[3][0];
|
||||
scan.c[3][1] += scan.slopeC[3][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0];
|
||||
scan.t[0][1] += scan.slopeT[0][1];
|
||||
@@ -891,35 +1048,76 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
void CTRNormalMap::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
#if 0
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
// set transposed world matrix
|
||||
const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
|
||||
services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
|
||||
|
||||
// set transposed worldViewProj matrix
|
||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||
core::matrix4 tr(worldViewProj.getTransposed());
|
||||
services->setVertexShaderConstant(tr.pointer(), 8, 4);
|
||||
|
||||
// here we fetch the fixed function lights from the driver
|
||||
// and set them as constants
|
||||
|
||||
u32 cnt = driver->getDynamicLightCount();
|
||||
|
||||
// Load the inverse world matrix.
|
||||
core::matrix4 invWorldMat;
|
||||
driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
|
||||
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
video::SLight light;
|
||||
|
||||
if (i < cnt)
|
||||
light = driver->getDynamicLight(i);
|
||||
else
|
||||
{
|
||||
light.DiffuseColor.set(0, 0, 0); // make light dark
|
||||
light.Radius = 1.0f;
|
||||
}
|
||||
|
||||
light.DiffuseColor.a = 1.0f / (light.Radius * light.Radius); // set attenuation
|
||||
|
||||
// Transform the light by the inverse world matrix to get it into object space.
|
||||
invWorldMat.transformVect(light.Position);
|
||||
|
||||
services->setVertexShaderConstant(
|
||||
reinterpret_cast<const f32*>(&light.Position), 12 + (i * 2), 1);
|
||||
|
||||
services->setVertexShaderConstant(
|
||||
reinterpret_cast<const f32*>(&light.DiffuseColor), 13 + (i * 2), 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
burning_namespace_end
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
burning_namespace_start
|
||||
|
||||
//! creates a triangle renderer
|
||||
IBurningShader* createTRNormalMap(CBurningVideoDriver* driver)
|
||||
IBurningShader* createTRNormalMap(CBurningVideoDriver* driver, s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
return new CTRNormalMap(driver);
|
||||
#else
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
return new CTRNormalMap(driver, outMaterialTypeNr,baseMaterial);
|
||||
#else
|
||||
return 0;
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
}
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
|
||||
burning_namespace_end
|
||||
|
Reference in New Issue
Block a user