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Merging r6364 through r6379 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-05-04 21:38:12 +00:00
parent 993f990036
commit 67a488fc5c
227 changed files with 19006 additions and 5574 deletions

View File

@@ -21,6 +21,7 @@
#undef INVERSE_W
#undef IPOL_C0
#undef IPOL_C1
#undef IPOL_T0
#undef IPOL_T1
@@ -34,6 +35,7 @@
#define WRITE_W
#define IPOL_C0
#define IPOL_C1
#define IPOL_T0
//#define IPOL_T1
@@ -50,6 +52,10 @@
#undef IPOL_C0
#endif
#if BURNING_MATERIAL_MAX_COLORS < 2
#undef IPOL_C1
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
@@ -85,7 +91,7 @@ public:
//! draws an indexed triangle list
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) IRR_OVERRIDE;
virtual void OnSetMaterial(const SBurningShaderMaterial& material) IRR_OVERRIDE;
virtual void OnSetMaterialBurning(const SBurningShaderMaterial& material) IRR_OVERRIDE;
private:
void fragmentShader();
@@ -94,7 +100,7 @@ private:
//! constructor
CTRTextureGouraudAlpha2::CTRTextureGouraudAlpha2(CBurningVideoDriver* driver)
: IBurningShader(driver)
: IBurningShader(driver, EMT_TRANSPARENT_ALPHA_CHANNEL)
{
#ifdef _DEBUG
setDebugName("CTRTextureGouraudAlpha2");
@@ -104,12 +110,12 @@ CTRTextureGouraudAlpha2::CTRTextureGouraudAlpha2(CBurningVideoDriver* driver)
/*!
*/
void CTRTextureGouraudAlpha2::OnSetMaterial(const SBurningShaderMaterial& material)
void CTRTextureGouraudAlpha2::OnSetMaterialBurning(const SBurningShaderMaterial& material)
{
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
AlphaRef = core::floor32(material.org.MaterialTypeParam * 256.f);
#else
AlphaRef = tofix(material.org.MaterialTypeParam, FIXPOINT_COLOR_MAX);
AlphaRef = tofix(material.org.MaterialTypeParam, FIX_POINT_COLOR_MAX);
#endif
}
@@ -166,6 +172,9 @@ void CTRTextureGouraudAlpha2::fragmentShader()
#ifdef IPOL_C0
slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
#endif
#ifdef IPOL_C1
slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
#endif
#ifdef IPOL_T0
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
#endif
@@ -184,6 +193,9 @@ void CTRTextureGouraudAlpha2::fragmentShader()
#ifdef IPOL_C0
line.c[0][0] += slopeC[0] * subPixel;
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1] * subPixel;
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0] * subPixel;
#endif
@@ -211,6 +223,11 @@ void CTRTextureGouraudAlpha2::fragmentShader()
tFixPoint r1, g1, b1;
tFixPoint r2, g2, b2;
#endif
#ifdef IPOL_C1
//tFixPoint aFog = FIX_POINT_ONE;
#endif
#endif
for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
@@ -255,6 +272,22 @@ void CTRTextureGouraudAlpha2::fragmentShader()
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
#endif
#ifdef IPOL_C1
#if 0
//complete inside fog
if (TL_Flag & TL_FOG)
{
aFog = tofix(line.c[1][0].a, inversew);
if (aFog <= 0)
{
dst[i] = fog_color_sample;
continue;
}
}
#endif
#endif
getSample_texture ( a0,r0,g0,b0,
&IT[0],
tofix ( line.t[0][0].x,inversew),
@@ -278,6 +311,26 @@ void CTRTextureGouraudAlpha2::fragmentShader()
g0 = imulFix_simple( g0, g2 );
b0 = imulFix_simple( b0, b2 );
#ifdef IPOL_C1
//specular highlight
if (TL_Flag & TL_SPECULAR)
{
vec4_to_fix(r1, g1, b1, line.c[1][0], inversew * COLOR_MAX);
r0 = clampfix_maxcolor(r1 + r0);
g0 = clampfix_maxcolor(g1 + g0);
b0 = clampfix_maxcolor(b1 + b0);
}
#if 0
//mix with distance
if (aFog < FIX_POINT_ONE) //TL_Flag & TL_FOG)
{
r0 = fog_color[1] + imulFix(aFog, r0 - fog_color[1]);
g0 = fog_color[2] + imulFix(aFog, g0 - fog_color[2]);
b0 = fog_color[3] + imulFix(aFog, b0 - fog_color[3]);
}
#endif
#endif
color_to_fix ( r1, g1, b1, dst[i] );
fix_color_norm(a0);
@@ -285,7 +338,7 @@ void CTRTextureGouraudAlpha2::fragmentShader()
r2 = r1 + imulFix ( a0, r0 - r1 );
g2 = g1 + imulFix ( a0, g0 - g1 );
b2 = b1 + imulFix ( a0, b0 - b1 );
dst[i] = fix4_to_sample( a0, r2, g2, b2 );
dst[i] = fix_to_sample( r2, g2, b2 );
/*
getSample_color ( r2, g2, b2, line.c[0][0], inversew * COLOR_MAX );
@@ -316,6 +369,9 @@ void CTRTextureGouraudAlpha2::fragmentShader()
#ifdef IPOL_C0
line.c[0][0] += slopeC[0];
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1];
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
#endif
@@ -352,7 +408,7 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
temp[2] = b->Pos.x - a->Pos.x;
temp[3] = ba;
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
scan.right = 1 - scan.left;
// calculate slopes for the major edge
@@ -374,6 +430,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][0] = a->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][0] = (c->Color[1] - a->Color[1]) * scan.invDeltaY[0];
scan.c[1][0] = a->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
scan.t[0][0] = a->Tex[0];
@@ -414,6 +475,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][1] = a->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][1] = (b->Color[1] - a->Color[1]) * scan.invDeltaY[1];
scan.c[1][1] = a->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
scan.t[0][1] = a->Tex[0];
@@ -425,8 +491,8 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
yStart = fill_convention_top( a->Pos.y );
yEnd = fill_convention_down( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -450,6 +516,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -483,6 +554,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_C1
line.c[1][scan.left] = scan.c[1][0];
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -494,7 +570,7 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -514,6 +590,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0];
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -545,6 +626,9 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
#ifdef IPOL_C0
scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
#endif
#ifdef IPOL_C1
scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
#endif
#ifdef IPOL_T0
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
#endif
@@ -573,6 +657,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][1] = b->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][1] = (c->Color[1] - b->Color[1]) * scan.invDeltaY[2];
scan.c[1][1] = b->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
scan.t[0][1] = b->Tex[0];
@@ -584,8 +673,8 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
yStart = fill_convention_top( b->Pos.y );
yEnd = fill_convention_down( c->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - b->Pos.y;
@@ -609,6 +698,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -642,6 +736,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_C1
line.c[1][scan.left] = scan.c[1][0];
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -653,7 +752,7 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -673,6 +772,11 @@ void CTRTextureGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a,
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0];
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];