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Merging r6364 through r6379 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-05-04 21:38:12 +00:00
parent 993f990036
commit 67a488fc5c
227 changed files with 19006 additions and 5574 deletions

View File

@@ -92,7 +92,7 @@ private:
//! constructor
CTRTextureLightMap2_Add::CTRTextureLightMap2_Add(CBurningVideoDriver* driver)
: IBurningShader(driver)
: IBurningShader(driver, EMT_LIGHTMAP_ADD)
{
#ifdef _DEBUG
setDebugName("CTRTextureLightMap2_Add");
@@ -289,7 +289,7 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
temp[2] = b->Pos.x - a->Pos.x;
temp[3] = ba;
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
scan.right = 1 - scan.left;
// calculate slopes for the major edge
@@ -362,8 +362,8 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
yStart = fill_convention_top( a->Pos.y );
yEnd = fill_convention_down( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -431,7 +431,7 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -521,8 +521,8 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
yStart = fill_convention_top( b->Pos.y );
yEnd = fill_convention_down( c->Pos.y );
#ifdef SUBTEXEL
@@ -591,7 +591,7 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];