Merging r6364 through r6379 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -68,11 +68,7 @@
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#endif
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namespace irr
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{
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namespace video
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{
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burning_namespace_start
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class CTRTextureLightMap2_M4 : public IBurningShader
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{
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@@ -84,34 +80,31 @@ public:
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//! draws an indexed triangle list
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) IRR_OVERRIDE;
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private:
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#if defined(SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN)
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void drawTriangle_Min ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c );
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void drawTriangle_Mag ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c );
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void scanline_bilinear2_mag ();
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void scanline_bilinear2_min ();
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#else
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#define scanline_bilinear2_mag fragmentShader
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#endif
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// fragment shader
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typedef void (CTRTextureLightMap2_M4::* tFragmentShader) ();
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void fragment_linear_mag();
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void fragment_nearest_min();
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void fragmentShader();
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tFragmentShader fragmentShader;
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};
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//! constructor
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CTRTextureLightMap2_M4::CTRTextureLightMap2_M4(CBurningVideoDriver* driver)
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: IBurningShader(driver)
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: IBurningShader(driver, EMT_LIGHTMAP_M4)
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{
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#ifdef _DEBUG
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setDebugName("CTRTextureLightMap2_M4");
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#endif
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fragmentShader = &CTRTextureLightMap2_M4::fragment_linear_mag;
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}
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/*!
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*/
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void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
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void CTRTextureLightMap2_M4::fragment_linear_mag()
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{
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tVideoSample *dst;
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fp24 *z;
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@@ -138,11 +131,17 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
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dst = (tVideoSample*)RenderTarget->getData() + i;
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// subTexel
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#ifdef SUBTEXEL
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const f32 subPixel = ( (f32) xStart ) - line.x[0];
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#endif
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#ifdef IPOL_W
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const fp24 b = (line.w[1] - line.w[0]) * invDeltaX;
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fp24 a = line.w[0] + ( b * subPixel );
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fp24 a = line.w[0]
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#ifdef SUBTEXEL
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+ ( b * subPixel )
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#endif
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;
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i = 0;
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@@ -161,7 +160,11 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
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line.w[1] = b;
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#else
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const f32 b = (line.z[1] - line.z[0]) * invDeltaX;
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f32 a = line.z[0] + ( b * subPixel );
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fp24 a = line.z[0]
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#ifdef SUBTEXEL
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+ (b * subPixel)
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#endif
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;
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i = 0;
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@@ -180,8 +183,11 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
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line.z[1] = b;
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#endif
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a = (f32) i + subPixel;
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a = (f32)i
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#ifdef SUBTEXEL
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+ subPixel
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#endif
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;
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line.t[0][1] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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line.t[1][1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
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@@ -221,7 +227,6 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
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#endif
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#ifdef BURNINGVIDEO_RENDERER_FAST
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const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
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@@ -248,8 +253,7 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
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}
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#if defined (SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN)
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void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
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void CTRTextureLightMap2_M4::fragment_nearest_min()
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{
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tVideoSample *dst;
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fp24 *z;
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@@ -352,7 +356,6 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
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f32 inversew = FIX_POINT_F32_MUL;
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#endif
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getTexel_fix ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) );
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getTexel_fix ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) );
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@@ -370,20 +373,19 @@ void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
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}
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void CTRTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
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{
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if (IT[0].lodFactor < 4)
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/*
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if ( IT[0].lodFactor < 4)
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{
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drawTriangle_Mag(a, b, c);
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fragmentShader = &CTRTextureLightMap2_M4::fragment_linear_mag;
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}
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else
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{
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drawTriangle_Min(a, b, c);
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fragmentShader = &CTRTextureLightMap2_M4::fragment_nearest_min;
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}
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}
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*/
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void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
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{
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// sort on height, y
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
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@@ -392,6 +394,7 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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const f32 ca = c->Pos.y - a->Pos.y;
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const f32 ba = b->Pos.y - a->Pos.y;
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const f32 cb = c->Pos.y - b->Pos.y;
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// calculate delta y of the edges
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scan.invDeltaY[0] = fill_step_y( ca );
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scan.invDeltaY[1] = fill_step_y( ba );
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@@ -401,14 +404,16 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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return;
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// find if the major edge is left or right aligned
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/*
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f32 temp[4];
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temp[0] = a->Pos.x - c->Pos.x;
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temp[1] = -ca;
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temp[2] = b->Pos.x - a->Pos.x;
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temp[1] = ca;
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temp[2] = a->Pos.x - b->Pos.x;
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temp[3] = ba;
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scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
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*/
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//scan.left = ((a->Pos.x - c->Pos.x) * ba - ca * (a->Pos.x - b->Pos.x)) < 0.f ? 1 : 0;
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scan.left = (ca * (b->Pos.x - a->Pos.x) - ba *(c->Pos.x-a->Pos.x ) ) < 0.f ? 1 : 0;
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scan.right = 1 - scan.left;
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// calculate slopes for the major edge
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@@ -481,8 +486,8 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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#endif
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// apply top-left fill convention, top part
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yStart = fill_convention_left( a->Pos.y );
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yEnd = fill_convention_right( b->Pos.y );
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yStart = fill_convention_top( a->Pos.y );
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yEnd = fill_convention_down( b->Pos.y );
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - a->Pos.y;
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@@ -518,6 +523,8 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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#endif
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line.x_edgetest = fill_convention_edge(scan.slopeX[scan.left]);
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// rasterize the edge scanlines
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for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
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{
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@@ -550,7 +557,9 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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#endif
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// render a scanline
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interlace_scanline scanline_bilinear2_min ();
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if_interlace_scanline
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(this->*fragmentShader) ();
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if (EdgeTestPass & edge_test_first_line) break;
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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@@ -590,23 +599,23 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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// advance to middle point
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if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
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{
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temp[0] = b->Pos.y - a->Pos.y; // dy
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const f32 dy = b->Pos.y - a->Pos.y; // dy
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scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
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scan.x[0] = a->Pos.x + scan.slopeX[0] * dy;
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#ifdef IPOL_Z
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scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
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scan.z[0] = a->Pos.z + scan.slopeZ[0] * dy;
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#endif
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#ifdef IPOL_W
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scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
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scan.w[0] = a->Pos.w + scan.slopeW[0] * dy;
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#endif
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#ifdef IPOL_C0
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scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0];
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scan.c[0] = a->Color[0] + scan.slopeC[0] * dy;
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#endif
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#ifdef IPOL_T0
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scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
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scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * dy;
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#endif
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#ifdef IPOL_T1
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scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
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scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * dy;
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#endif
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}
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@@ -641,8 +650,8 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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#endif
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// apply top-left fill convention, top part
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yStart = fill_convention_left( b->Pos.y );
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yEnd = fill_convention_right( c->Pos.y );
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yStart = fill_convention_top( b->Pos.y );
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yEnd = fill_convention_down( c->Pos.y );
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#ifdef SUBTEXEL
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@@ -679,6 +688,8 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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#endif
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line.x_edgetest = fill_convention_edge(scan.slopeX[scan.left]);
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// rasterize the edge scanlines
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for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
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{
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@@ -711,7 +722,9 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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#endif
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// render a scanline
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interlace_scanline scanline_bilinear2_min ();
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if_interlace_scanline
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(this->*fragmentShader) ();
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if (EdgeTestPass & edge_test_first_line) break;
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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@@ -746,394 +759,12 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restric
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}
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void CTRTextureLightMap2_M4::drawTriangle_Mag ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
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#else //#if defined (SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN)
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void CTRTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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#endif
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{
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// sort on height, y
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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const f32 ca = c->Pos.y - a->Pos.y;
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const f32 ba = b->Pos.y - a->Pos.y;
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const f32 cb = c->Pos.y - b->Pos.y;
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if ( F32_LOWER_EQUAL_0 ( ca ) )
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return;
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// calculate delta y of the edges
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scan.invDeltaY[0] = fill_step_y( ca );
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scan.invDeltaY[1] = fill_step_y( ba );
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scan.invDeltaY[2] = fill_step_y( cb );
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//if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
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// return;
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// find if the major edge is left or right aligned
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f32 temp[4];
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temp[0] = a->Pos.x - c->Pos.x;
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temp[1] = -ca;
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temp[2] = b->Pos.x - a->Pos.x;
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temp[3] = ba;
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scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
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scan.right = 1 - scan.left;
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// calculate slopes for the major edge
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scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
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scan.x[0] = a->Pos.x;
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#ifdef IPOL_Z
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scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
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scan.z[0] = a->Pos.z;
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#endif
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#ifdef IPOL_W
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scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
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scan.w[0] = a->Pos.w;
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#endif
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#ifdef IPOL_C0
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scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
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scan.c[0] = a->Color[0];
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#endif
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#ifdef IPOL_T0
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scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
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scan.t[0][0] = a->Tex[0];
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#endif
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#ifdef IPOL_T1
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scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
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scan.t[1][0] = a->Tex[1];
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#endif
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// top left fill convention y run
|
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s32 yStart;
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s32 yEnd;
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#ifdef SUBTEXEL
|
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f32 subPixel;
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#endif
|
||||
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||||
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// rasterize upper sub-triangle
|
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if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
|
||||
{
|
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// calculate slopes for top edge
|
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scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
|
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scan.x[1] = a->Pos.x;
|
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#ifdef IPOL_Z
|
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scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
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scan.z[1] = a->Pos.z;
|
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#endif
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||||
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#ifdef IPOL_W
|
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scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
|
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scan.w[1] = a->Pos.w;
|
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#endif
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||||
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#ifdef IPOL_C0
|
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scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
|
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scan.c[1] = a->Color[0];
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||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
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scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
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scan.t[0][1] = a->Tex[0];
|
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#endif
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||||
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||||
#ifdef IPOL_T1
|
||||
scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
|
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scan.t[1][1] = a->Tex[1];
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = fill_convention_left( a->Pos.y );
|
||||
yEnd = fill_convention_right( b->Pos.y );
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
subPixel = ( (f32) yStart ) - a->Pos.y;
|
||||
|
||||
// correct to pixel center
|
||||
scan.x[0] += scan.slopeX[0] * subPixel;
|
||||
scan.x[1] += scan.slopeX[1] * subPixel;
|
||||
|
||||
#ifdef IPOL_Z
|
||||
scan.z[0] += scan.slopeZ[0] * subPixel;
|
||||
scan.z[1] += scan.slopeZ[1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
scan.w[0] += scan.slopeW[0] * subPixel;
|
||||
scan.w[1] += scan.slopeW[1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
scan.c[0] += scan.slopeC[0] * subPixel;
|
||||
scan.c[1] += scan.slopeC[1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
|
||||
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
scan.t[1][0] += scan.slopeT[1][0] * subPixel;
|
||||
scan.t[1][1] += scan.slopeT[1][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
|
||||
#ifdef IPOL_Z
|
||||
line.z[scan.left] = scan.z[0];
|
||||
line.z[scan.right] = scan.z[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
line.w[scan.left] = scan.w[0];
|
||||
line.w[scan.right] = scan.w[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
line.c[scan.left] = scan.c[0];
|
||||
line.c[scan.right] = scan.c[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][scan.left] = scan.t[0][0];
|
||||
line.t[0][scan.right] = scan.t[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
line.t[1][scan.left] = scan.t[1][0];
|
||||
line.t[1][scan.right] = scan.t[1][1];
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
interlace_scanline scanline_bilinear2_mag ();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
|
||||
#ifdef IPOL_Z
|
||||
scan.z[0] += scan.slopeZ[0];
|
||||
scan.z[1] += scan.slopeZ[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
scan.w[0] += scan.slopeW[0];
|
||||
scan.w[1] += scan.slopeW[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
scan.c[0] += scan.slopeC[0];
|
||||
scan.c[1] += scan.slopeC[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0];
|
||||
scan.t[0][1] += scan.slopeT[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
scan.t[1][0] += scan.slopeT[1][0];
|
||||
scan.t[1][1] += scan.slopeT[1][1];
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// rasterize lower sub-triangle
|
||||
//if ( (f32) 0.0 != scan.invDeltaY[2] )
|
||||
if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
|
||||
{
|
||||
// advance to middle point
|
||||
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
|
||||
{
|
||||
temp[0] = b->Pos.y - a->Pos.y; // dy
|
||||
|
||||
scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
|
||||
#ifdef IPOL_Z
|
||||
scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_W
|
||||
scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_C0
|
||||
scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_T1
|
||||
scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
// calculate slopes for bottom edge
|
||||
scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
|
||||
scan.x[1] = b->Pos.x;
|
||||
|
||||
#ifdef IPOL_Z
|
||||
scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
|
||||
scan.z[1] = b->Pos.z;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
|
||||
scan.w[1] = b->Pos.w;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
|
||||
scan.c[1] = b->Color[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
|
||||
scan.t[0][1] = b->Tex[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
|
||||
scan.t[1][1] = b->Tex[1];
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = fill_convention_left( b->Pos.y );
|
||||
yEnd = fill_convention_right( c->Pos.y );
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
|
||||
subPixel = ( (f32) yStart ) - b->Pos.y;
|
||||
|
||||
// correct to pixel center
|
||||
scan.x[0] += scan.slopeX[0] * subPixel;
|
||||
scan.x[1] += scan.slopeX[1] * subPixel;
|
||||
|
||||
#ifdef IPOL_Z
|
||||
scan.z[0] += scan.slopeZ[0] * subPixel;
|
||||
scan.z[1] += scan.slopeZ[1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
scan.w[0] += scan.slopeW[0] * subPixel;
|
||||
scan.w[1] += scan.slopeW[1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
scan.c[0] += scan.slopeC[0] * subPixel;
|
||||
scan.c[1] += scan.slopeC[1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
|
||||
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
scan.t[1][0] += scan.slopeT[1][0] * subPixel;
|
||||
scan.t[1][1] += scan.slopeT[1][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
|
||||
#ifdef IPOL_Z
|
||||
line.z[scan.left] = scan.z[0];
|
||||
line.z[scan.right] = scan.z[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
line.w[scan.left] = scan.w[0];
|
||||
line.w[scan.right] = scan.w[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
line.c[scan.left] = scan.c[0];
|
||||
line.c[scan.right] = scan.c[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][scan.left] = scan.t[0][0];
|
||||
line.t[0][scan.right] = scan.t[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
line.t[1][scan.left] = scan.t[1][0];
|
||||
line.t[1][scan.right] = scan.t[1][1];
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
interlace_scanline scanline_bilinear2_mag ();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
|
||||
#ifdef IPOL_Z
|
||||
scan.z[0] += scan.slopeZ[0];
|
||||
scan.z[1] += scan.slopeZ[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_W
|
||||
scan.w[0] += scan.slopeW[0];
|
||||
scan.w[1] += scan.slopeW[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
scan.c[0] += scan.slopeC[0];
|
||||
scan.c[1] += scan.slopeC[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0];
|
||||
scan.t[0][1] += scan.slopeT[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T1
|
||||
scan.t[1][0] += scan.slopeT[1][0];
|
||||
scan.t[1][1] += scan.slopeT[1][1];
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#undef scanline_bilinear2_mag
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
burning_namespace_end
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
burning_namespace_start
|
||||
|
||||
|
||||
//! creates a flat triangle renderer
|
||||
@@ -1147,8 +778,4 @@ IBurningShader* createTriangleRendererTextureLightMap2_M4(CBurningVideoDriver* d
|
||||
}
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
|
||||
burning_namespace_end
|
||||
|
Reference in New Issue
Block a user