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Merging r6364 through r6379 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-05-04 21:38:12 +00:00
parent 993f990036
commit 67a488fc5c
227 changed files with 19006 additions and 5574 deletions

View File

@@ -28,10 +28,10 @@
#define SUBTEXEL
#define INVERSE_W
//#define USE_ZBUFFER
#define USE_ZBUFFER
#define IPOL_W
//#define CMP_W
//#define WRITE_W
#define CMP_W
#define WRITE_W
#define IPOL_C0
@@ -40,41 +40,36 @@
// apply global override
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef INVERSE_W
#undef INVERSE_W
#endif
#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
#undef SUBTEXEL
#undef SUBTEXEL
#endif
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#undef IPOL_C0
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#endif
namespace irr
{
namespace video
{
burning_namespace_start
class CTRTextureWire2 : public IBurningShader
{
@@ -83,43 +78,54 @@ public:
//! constructor
CTRTextureWire2(CBurningVideoDriver* driver);
virtual void OnSetMaterialBurning(const SBurningShaderMaterial& material) IRR_OVERRIDE;
//! draws an indexed triangle list
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) IRR_OVERRIDE;
virtual void drawLine ( const s4DVertex *a,const s4DVertex *b) IRR_OVERRIDE;
virtual void drawPoint( const s4DVertex *a) IRR_OVERRIDE;
virtual bool canWireFrame () IRR_OVERRIDE { return true; }
virtual bool canPointCloud() IRR_OVERRIDE { return true; }
virtual void drawLine(const s4DVertex* a, const s4DVertex* b) IRR_OVERRIDE;
virtual void drawPoint(const s4DVertex* a) IRR_OVERRIDE;
virtual bool canWireFrame() IRR_OVERRIDE { return true; }
virtual bool canPointCloud() IRR_OVERRIDE { return true; }
protected:
virtual void fragmentShader();
void renderAlphaLine ( const s4DVertex *a,const s4DVertex *b ) const;
void renderLine ( const s4DVertex *a,const s4DVertex *b, int renderZero = 0 ) const;
void renderLine(const s4DVertex* a, const s4DVertex* b) const;
int renderZero;
int depth_pass;
int depth_write;
};
//! constructor
CTRTextureWire2::CTRTextureWire2(CBurningVideoDriver* driver)
: IBurningShader(driver)
: IBurningShader(driver, EMT_SOLID)
{
#ifdef _DEBUG
#ifdef _DEBUG
setDebugName("CTRTextureWire2");
#endif
#endif
renderZero = 0;
depth_pass = 1;
depth_write = 0;
}
void CTRTextureWire2::OnSetMaterialBurning(const SBurningShaderMaterial& material)
{
depth_pass = material.depth_test == 0;
depth_write = material.depth_write;
}
/*!
2d line
*/
void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b, int renderZero) const
void CTRTextureWire2::renderLine(const s4DVertex* a, const s4DVertex* b) const
{
int pitch0 = RenderTarget->getDimension().Width << SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY;
const int pitch0 = RenderTarget->getDimension().Width << SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY;
#ifdef USE_ZBUFFER
int pitch1 = RenderTarget->getDimension().Width << 2;
const int pitch1 = RenderTarget->getDimension().Width * sizeof(fp24);
#endif
//todo:!
//todo: fill_convention_none!
int aposx = fill_convention_none(a->Pos.x);
int aposy = fill_convention_none(a->Pos.y);
int bposx = fill_convention_none(b->Pos.x);
@@ -133,36 +139,36 @@ void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b, int re
int d = 0;
int run;
tVideoSample *dst;
tVideoSample* dst;
#ifdef USE_ZBUFFER
fp24 *z;
fp24* z;
#endif
int xInc0 = 1 << SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY;
int yInc0 = pitch0;
#ifdef USE_ZBUFFER
int xInc1 = 4;
int xInc1 = sizeof(fp24);
int yInc1 = pitch1;
#endif
if ( dx < 0 )
if (dx < 0)
{
xInc0 = - ( 1 << SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY);
xInc0 = -xInc0;
#ifdef USE_ZBUFFER
xInc1 = -4;
#endif
dx = -dx;
}
if ( dy > dx )
if (dy > dx)
{
//swap
s32 t;
t = dx;dx=dy;dy=t;
t = xInc0;xInc0=yInc0;yInc0=t;
t = dx; dx = dy; dy = t;
t = xInc0; xInc0 = yInc0; yInc0 = t;
#ifdef USE_ZBUFFER
t = xInc1;xInc1=yInc1;yInc1=t;
t = xInc1; xInc1 = yInc1; yInc1 = t;
#endif
}
@@ -173,16 +179,17 @@ void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b, int re
}
SOFTWARE_DRIVER_2_CLIPCHECK_WIRE;
dst = (tVideoSample*) ( (u8*) RenderTarget->getData() + ( aposy * pitch0 ) + (aposx* (1<< SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY) ) );
dst = (tVideoSample*)((u8*)RenderTarget->getData() + (aposy * pitch0) + (aposx << SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY));
#ifdef USE_ZBUFFER
z = (fp24*) ( (u8*) (fp24*) DepthBuffer->lock() + ( aposy * pitch1 ) + (aposx << 2 ) );
z = (fp24*)((u8*)DepthBuffer->lock() + (aposy * pitch1) + (aposx << 2));
#endif
c = dx << 1;
m = dy << 1;
// slopes
const f32 invDeltaX = fill_step_x( (f32)dx );
const f32 invDeltaX = fill_step_x((f32)dx);
#ifdef IPOL_Z
f32 slopeZ = (b->Pos.z - a->Pos.z) * invDeltaX;
@@ -210,59 +217,59 @@ void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b, int re
inversew = fix_inverse32_color(dataW);
#endif
vec4_to_fix( r0, g0, b0, a->Color[0], inversew);
color = fix_to_sample( r0, g0, b0 );
vec4_to_fix(r0, g0, b0, a->Color[0], inversew);
color = fix_to_sample(r0, g0, b0);
#else
color = (tVideoSample) 0xFFFFFFFF;
color = (tVideoSample)0xFFFFFFFF;
#endif
run = dx;
while ( run )
while (run)
{
#ifdef CMP_Z
if ( *z >= dataZ )
if (*z >= dataZ)
#endif
#ifdef CMP_W
if ( dataW >= *z )
if (depth_pass || dataW >= *z)
#endif
{
#ifdef WRITE_Z
*z = dataZ;
#endif
#ifdef WRITE_W
*z = dataW;
if (depth_write) *z = dataW;
#endif
#ifdef IPOL_C0
#ifdef INVERSE_W
inversew = fix_inverse32_color(dataW);
#endif
vec4_to_fix(r0, g0, b0, C,inversew);
color = fix_to_sample( r0, g0, b0 );
vec4_to_fix(r0, g0, b0, C, inversew);
color = fix_to_sample(r0, g0, b0);
#endif
*dst = color;
* dst = color;
}
dst = (tVideoSample*) ( (u8*) dst + xInc0 ); // x += xInc
dst = (tVideoSample*)((u8*)dst + xInc0); // x += xInc
#ifdef CMP_Z
z = (fp24*) ( (u8*) z + xInc1 );
z = (fp24*)((u8*)z + xInc1);
#endif
#ifdef CMP_W
z = (fp24*) ( (u8*) z + xInc1 );
z = (fp24*)((u8*)z + xInc1);
#endif
d += m;
if ( d > dx )
if (d > dx)
{
dst = (tVideoSample*) ( (u8*) dst + yInc0 ); // y += yInc
dst = (tVideoSample*)((u8*)dst + yInc0); // y += yInc
#ifdef CMP_Z
z = (fp24*) ( (u8*) z + yInc1 );
z = (fp24*)((u8*)z + yInc1);
#endif
#ifdef CMP_W
z = (fp24*) ( (u8*) z + yInc1 );
z = (fp24*)((u8*)z + yInc1);
#endif
d -= c;
@@ -278,69 +285,61 @@ void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b, int re
C += slopeC;
#endif
}
}
void CTRTextureWire2::fragmentShader()
{
}
void CTRTextureWire2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(b->Pos.y, c->Pos.y)) swapVertexPointer(&b, &c);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
renderLine ( a, b );
renderLine ( b, c );
renderLine ( a, c );
renderLine(a, b);
renderLine(b, c);
renderLine(a, c);
}
void CTRTextureWire2::drawLine ( const s4DVertex *a,const s4DVertex *b)
void CTRTextureWire2::drawLine(const s4DVertex* a, const s4DVertex* b)
{
// query access to TexMaps
// sort on height, y
if (F32_A_GREATER_B(a->Pos.y,b->Pos.y )) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
renderLine ( a, b );
renderLine(a, b);
}
void CTRTextureWire2::drawPoint(const s4DVertex *a)
void CTRTextureWire2::drawPoint(const s4DVertex* a)
{
if ( (a->flag & VERTEX4D_CLIPMASK ) == VERTEX4D_INSIDE ) renderLine(a, a,1);
if ((a->flag & VERTEX4D_CLIPMASK) == VERTEX4D_INSIDE)
{
renderZero = 1;
renderLine(a, a);
renderZero = 0;
}
}
} // end namespace video
} // end namespace irr
burning_namespace_end
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
namespace irr
{
namespace video
{
burning_namespace_start
//! creates a flat triangle renderer
IBurningShader* createTriangleRendererTextureGouraudWire2(CBurningVideoDriver* driver)
{
//ETR_TEXTURE_GOURAUD_WIRE
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRTextureWire2(driver);
#else
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
}
} // end namespace video
} // end namespace irr
burning_namespace_end