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Drop obsolete configuration macros

This commit is contained in:
numzero
2023-02-20 00:55:45 +03:00
parent 5a2b807890
commit 67f852be57
31 changed files with 30 additions and 396 deletions

View File

@@ -15,27 +15,11 @@
#include "os.h"
// We need this include for the case of skinned mesh support without
// any such loader
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
#include "CSkinnedMesh.h"
#endif
#ifdef _IRR_COMPILE_WITH_X_LOADER_
#include "CXMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
#include "COBJMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
#include "CB3DMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#include "CBillboardSceneNode.h"
#endif // _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#include "CAnimatedMeshSceneNode.h"
#include "CCameraSceneNode.h"
#include "CMeshSceneNode.h"
@@ -96,15 +80,9 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
// TODO: now that we have multiple scene managers, these should be
// shallow copies from the previous manager if there is one.
#ifdef _IRR_COMPILE_WITH_X_LOADER_
MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
#endif
#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
#endif
#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
#endif
}
@@ -316,7 +294,6 @@ IBillboardSceneNode* CSceneManager::addBillboardSceneNode(ISceneNode* parent,
video::SColor colorTop, video::SColor colorBottom
)
{
#ifdef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
if (!parent)
parent = this;
@@ -325,9 +302,6 @@ IBillboardSceneNode* CSceneManager::addBillboardSceneNode(ISceneNode* parent,
node->drop();
return node;
#else
return 0;
#endif
}
@@ -971,49 +945,12 @@ const video::SColorf& CSceneManager::getAmbientLight() const
//! Get a skinned mesh, which is not available as header-only code
ISkinnedMesh* CSceneManager::createSkinnedMesh()
{
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
return new CSkinnedMesh();
#else
return 0;
#endif
}
//! Returns a mesh writer implementation if available
IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
{
switch(type)
{
case EMWT_IRR_MESH:
case EMWT_COLLADA:
return 0;
case EMWT_STL:
#ifdef _IRR_COMPILE_WITH_STL_WRITER_
return new CSTLMeshWriter(this);
#else
return 0;
#endif
case EMWT_OBJ:
#ifdef _IRR_COMPILE_WITH_OBJ_WRITER_
return new COBJMeshWriter(this, FileSystem);
#else
return 0;
#endif
case EMWT_PLY:
#ifdef _IRR_COMPILE_WITH_PLY_WRITER_
return new CPLYMeshWriter();
#else
return 0;
#endif
case EMWT_B3D:
#ifdef _IRR_COMPILE_WITH_B3D_WRITER_
return new CB3DMeshWriter();
#else
return 0;
#endif
}
return 0;
}