Import irrlicht 1.8.4 release
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include/IGUIImage.h
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58
include/IGUIImage.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_IMAGE_H_INCLUDED__
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#define __I_GUI_IMAGE_H_INCLUDED__
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#include "IGUIElement.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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}
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namespace gui
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{
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//! GUI element displaying an image.
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class IGUIImage : public IGUIElement
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{
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public:
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//! constructor
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IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
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//! Sets an image texture
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virtual void setImage(video::ITexture* image) = 0;
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//! Gets the image texture
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virtual video::ITexture* getImage() const = 0;
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//! Sets the color of the image
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virtual void setColor(video::SColor color) = 0;
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//! Sets if the image should scale to fit the element
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virtual void setScaleImage(bool scale) = 0;
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//! Sets if the image should use its alpha channel to draw itself
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virtual void setUseAlphaChannel(bool use) = 0;
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//! Gets the color of the image
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virtual video::SColor getColor() const = 0;
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//! Returns true if the image is scaled to fit, false if not
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virtual bool isImageScaled() const = 0;
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//! Returns true if the image is using the alpha channel, false if not
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virtual bool isAlphaChannelUsed() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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