Import irrlicht 1.8.4 release
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source/Irrlicht/COpenGLCgMaterialRenderer.h
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99
source/Irrlicht/COpenGLCgMaterialRenderer.h
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// Copyright (C) 2012-2012 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_OPENGL_CG_MATERIAL_RENDERER_H_INCLUDED__
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#define __C_OPENGL_CG_MATERIAL_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#if defined(_IRR_COMPILE_WITH_OPENGL_) && defined(_IRR_COMPILE_WITH_CG_)
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#ifdef _IRR_WINDOWS_API_
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <GL/gl.h>
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#include "glext.h"
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#else
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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#define GL_GLEXT_LEGACY 1
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#else
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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#if defined(_IRR_OSX_PLATFORM_)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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#include "glext.h"
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#endif
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#endif
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#include "CCgMaterialRenderer.h"
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#include "Cg/cgGL.h"
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#ifdef _MSC_VER
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#pragma comment(lib, "cgGL.lib")
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#endif
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namespace irr
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{
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namespace video
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{
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class COpenGLDriver;
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class IShaderConstantSetCallBack;
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class COpenGLCgUniformSampler2D : public CCgUniform
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{
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public:
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COpenGLCgUniformSampler2D(const CGparameter& parameter, bool global);
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void update(const void* data, const SMaterial& material) const;
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};
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class COpenGLCgMaterialRenderer : public CCgMaterialRenderer
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{
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public:
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COpenGLCgMaterialRenderer(COpenGLDriver* driver, s32& materialType,
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const c8* vertexProgram = 0, const c8* vertexEntry = "main",
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E_VERTEX_SHADER_TYPE vertexProfile = video::EVST_VS_1_1,
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const c8* fragmentProgram = 0, const c8* fragmentEntry = "main",
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E_PIXEL_SHADER_TYPE fragmentProfile = video::EPST_PS_1_1,
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const c8* geometryProgram = 0, const c8* geometryEntry = "main",
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E_GEOMETRY_SHADER_TYPE geometryProfile = video::EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 vertices = 0, IShaderConstantSetCallBack* callback = 0,
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IMaterialRenderer* baseMaterial = 0, s32 userData = 0);
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virtual ~COpenGLCgMaterialRenderer();
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services);
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virtual bool OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype);
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virtual void OnUnsetMaterial();
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates);
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virtual IVideoDriver* getVideoDriver();
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protected:
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void init(s32& materialType,
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const c8* vertexProgram = 0, const c8* vertexEntry = "main",
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E_VERTEX_SHADER_TYPE vertexProfile = video::EVST_VS_1_1,
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const c8* fragmentProgram = 0, const c8* fragmentEntry = "main",
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E_PIXEL_SHADER_TYPE fragmentProfile = video::EPST_PS_1_1,
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const c8* geometryProgram = 0, const c8* geometryEntry = "main",
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E_GEOMETRY_SHADER_TYPE geometryProfile = video::EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 vertices = 0);
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COpenGLDriver* Driver;
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};
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}
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}
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#endif
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#endif
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