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Import irrlicht 1.8.4 release

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Loic Blot
2020-05-16 23:31:28 +02:00
commit 6fe86df4b3
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SOFTWARE2_MATERIAL_RENDERER_H_INCLUDED__
#define __C_SOFTWARE2_MATERIAL_RENDERER_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "IMaterialRenderer.h"
#include "CSoftwareDriver2.h"
namespace irr
{
namespace video
{
//! Base class for all internal Software2 material renderers
class CSoftware2MaterialRenderer : public IMaterialRenderer
{
public:
//! Constructor
CSoftware2MaterialRenderer(video::CBurningVideoDriver* driver)
: Driver(driver)
{
}
protected:
video::CBurningVideoDriver* Driver;
};
//! solid material renderer
class CSoftware2MaterialRenderer_SOLID : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_SOLID ( video::CBurningVideoDriver* driver )
:CSoftware2MaterialRenderer ( driver ) {}
//! Returns if the material is transparent.
virtual bool isTransparent() const
{
return false;
}
};
//! Transparent material renderer
class CSoftware2MaterialRenderer_TRANSPARENT_ADD_COLOR : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_TRANSPARENT_ADD_COLOR ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
//! Returns if the material is transparent.
virtual bool isTransparent() const
{
return true;
}
};
//! unsupported material renderer
class CSoftware2MaterialRenderer_UNSUPPORTED : public CSoftware2MaterialRenderer
{
public:
CSoftware2MaterialRenderer_UNSUPPORTED ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
virtual s32 getRenderCapability() const { return 1; }
};
//! unsupported material renderer
class CBurningShader_REFERENCE : public CSoftware2MaterialRenderer
{
public:
CBurningShader_REFERENCE ( video::CBurningVideoDriver* driver )
: CSoftware2MaterialRenderer ( driver ) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
{
}
virtual void OnUnsetMaterial()
{
}
virtual bool isTransparent() const
{
return false;
}
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
{
return true;
};
virtual s32 getRenderCapability() const
{
return 1;
}
};
} // end namespace video
} // end namespace irr
#endif