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OpenGL3: Drop unused fixed-function emulation materials

This commit is contained in:
numzero
2023-04-02 21:06:09 +03:00
committed by sfan5
parent 54314691ec
commit 718ba69e1b
13 changed files with 31 additions and 889 deletions

View File

@@ -1,3 +1,4 @@
// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
@@ -137,142 +138,6 @@ void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
}
// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
{
}
void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
{
COpenGL3MaterialBaseCB::OnSetMaterial(material);
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
}
void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
IVideoDriver* driver = services->getVideoDriver();
if (FirstUpdate)
{
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
FirstUpdate = false;
}
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
}
// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
{
}
void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
{
COpenGL3MaterialBaseCB::OnSetMaterial(material);
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
}
void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
IVideoDriver* driver = services->getVideoDriver();
if (FirstUpdate)
{
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
ModulateID = services->getVertexShaderConstantID("uModulate");
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
FirstUpdate = false;
}
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
services->setPixelShaderConstant(ModulateID, &Modulate, 1);
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
}
// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
{
}
void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
{
COpenGL3MaterialBaseCB::OnSetMaterial(material);
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
}
void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
IVideoDriver* driver = services->getVideoDriver();
if (FirstUpdate)
{
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
FirstUpdate = false;
}
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
}
// EMT_ONETEXTURE_BLEND
COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :