1
0

Added 'uint' GLSL uniform support.

Thanks @devsh for the patch.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6073 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-02-10 15:01:11 +00:00
parent dbf03c296c
commit 7b1ee6468d
13 changed files with 169 additions and 16 deletions

View File

@@ -370,6 +370,14 @@ bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
}
bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
const u32* ints, int count)
{
os::Printer::log("Error DirectX 9 does not support unsigned integer constants in shaders.", ELL_ERROR);
return false;
}
bool CD3D9HLSLMaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
{
if (VSConstantsTable)