Added 'uint' GLSL uniform support.
Thanks @devsh for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6073 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -370,6 +370,14 @@ bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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}
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bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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const u32* ints, int count)
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{
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os::Printer::log("Error DirectX 9 does not support unsigned integer constants in shaders.", ELL_ERROR);
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return false;
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}
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bool CD3D9HLSLMaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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{
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if (VSConstantsTable)
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