Added 'uint' GLSL uniform support.
Thanks @devsh for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6073 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -56,6 +56,9 @@ public:
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//! Int interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
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bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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protected:
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