Added 'uint' GLSL uniform support.
Thanks @devsh for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6073 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -89,6 +89,13 @@ public:
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return false;
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}
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count)
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{
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os::Printer::log("Invalid material to set variable in.");
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return false;
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}
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protected:
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IDirect3DDevice9* pID3DDevice;
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