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Fix several OpenGL version checking comparisons and add glGetTexImage.

Thanks @devsh for the patch.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6071 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-02-10 14:08:59 +00:00
parent 5451a2a8a0
commit 7beeb3d3f8
3 changed files with 69 additions and 19 deletions

View File

@@ -84,11 +84,11 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlBlendFuncSeparateIndexedAMD(0), pGlBlendFuncSeparateiARB(0),
pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
// DSA
pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlNamedFramebufferTexture(0),
pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
// DSA with EXT or functions to simulate it
pGlTextureSubImage2DEXT(0), pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0),
pGlTexStorage3D(0), pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
#if defined(GLX_SGI_swap_control)
,pGlxSwapIntervalSGI(0)
#endif
@@ -567,9 +567,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
pGlBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateIndexedAMD");
pGlBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateiARB");
pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
pGlTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage2D");
pGlTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage3D");
pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
@@ -577,11 +578,12 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
pGlGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmap");
//==============================
pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
pGlTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2DEXT");
pGlTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D");
pGlTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3DEXT");
pGlTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D");
pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
pGlGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImageEXT");
pGlNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTextureEXT");
pGlFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture");
pGlActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
@@ -751,7 +753,7 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
#endif
OcclusionQuerySupport=false;
Feature.BlendOperation = (Version >= 140) ||
Feature.BlendOperation = (Version >= 104) ||
FeatureAvailable[IRR_EXT_blend_minmax] ||
FeatureAvailable[IRR_EXT_blend_subtract] ||
FeatureAvailable[IRR_EXT_blend_logic_op];
@@ -850,17 +852,17 @@ bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport;
case EVDF_POLYGON_OFFSET:
// both features supported with OpenGL 1.1
return Version>=110;
return Version>=101;
case EVDF_BLEND_OPERATIONS:
return Feature.BlendOperation;
case EVDF_BLEND_SEPARATE:
return (Version>=140) || FeatureAvailable[IRR_EXT_blend_func_separate];
return (Version>=104) || FeatureAvailable[IRR_EXT_blend_func_separate];
case EVDF_TEXTURE_MATRIX:
return true;
case EVDF_TEXTURE_COMPRESSED_DXT:
return FeatureAvailable[IRR_EXT_texture_compression_s3tc];
case EVDF_TEXTURE_CUBEMAP:
return (Version >= 130) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
return (Version >= 103) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
case EVDF_TEXTURE_CUBEMAP_SEAMLESS:
return FeatureAvailable[IRR_ARB_seamless_cube_map];
case EVDF_DEPTH_CLAMP: