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Minor cleanup and comment fixes in example 21

Mostly spelling stuff. 
Only real code change is that Irrlicht has by now a function to fill images, so no more extra code for that needed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6310 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-03-17 20:12:40 +00:00
parent 3035e27e67
commit 8254c0848c
3 changed files with 49 additions and 78 deletions

View File

@@ -46,7 +46,7 @@ enum eItemSubGroup
CHAINGUN,
};
//! aplly a special effect to the shader
//! apply a special effect to the shader
enum eItemSpecialEffect
{
SPECIAL_SFX_NONE = 0,
@@ -55,7 +55,7 @@ enum eItemSpecialEffect
SPECIAL_SFX_ROTATE_1 = 4,
};
// a List for defining a model
// a list for defining a model
struct SItemElement
{
const c8 *key;
@@ -124,11 +124,11 @@ funcptr_createDeviceEx load_createDeviceEx ( const c8 * filename);
/*
get the current collision respone camera animator
get the current collision response camera animator
*/
ISceneNodeAnimatorCollisionResponse* camCollisionResponse( IrrlichtDevice * device );
//! internal Animation
//! internal animation
enum eTimeFireFlag
{
FIRED = 1,