Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
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include/IGUIContextMenu.h
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162
include/IGUIContextMenu.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_CONTEXT_MENU_H_INCLUDED__
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#define __I_GUI_CONTEXT_MENU_H_INCLUDED__
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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//! Close behavior.
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//! Default is ECMC_REMOVE
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enum ECONTEXT_MENU_CLOSE
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{
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//! do nothing - menu stays open
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ECMC_IGNORE = 0,
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//! remove the gui element
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ECMC_REMOVE = 1,
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//! call setVisible(false)
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ECMC_HIDE = 2
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// note to implementers - this is planned as bitset, so continue with 4 if you need to add further flags.
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};
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//! GUI Context menu interface.
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_ELEMENT_CLOSED
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\li EGET_MENU_ITEM_SELECTED
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*/
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class IGUIContextMenu : public IGUIElement
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{
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public:
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//! constructor
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IGUIContextMenu(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_CONTEXT_MENU, environment, parent, id, rectangle) {}
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//! set behavior when menus are closed
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virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) = 0;
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//! get current behavior when the menu will be closed
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virtual ECONTEXT_MENU_CLOSE getCloseHandling() const = 0;
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//! Get amount of menu items
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virtual u32 getItemCount() const = 0;
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//! Adds a menu item.
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/** \param text: Text of menu item. Set this to 0 to create
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an separator instead of a real item, which is the same like
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calling addSeparator();
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\param commandId: Command id of menu item, a simple id you may
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set to whatever you want.
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\param enabled: Specifies if the menu item should be enabled.
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\param hasSubMenu: Set this to true if there should be a submenu
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at this item. You can access this submenu via getSubMenu().
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\param checked: Specifies if the menu item should be initially checked.
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\param autoChecking: Specifies if the item should be checked by clicking
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\return Returns the index of the new item */
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virtual u32 addItem(const wchar_t* text, s32 commandId=-1, bool enabled=true,
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bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
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//! Insert a menu item at specified position.
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/** \param idx: Position to insert the new element,
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should be smaller than itemcount otherwise the item is added to the end.
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\param text: Text of menu item. Set this to 0 to create
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an separator instead of a real item, which is the same like
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calling addSeparator();
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\param commandId: Command id of menu item, a simple id you may
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set to whatever you want.
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\param enabled: Specifies if the menu item should be enabled.
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\param hasSubMenu: Set this to true if there should be a submenu
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at this item. You can access this submenu via getSubMenu().
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\param checked: Specifies if the menu item should be initially checked.
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\param autoChecking: Specifies if the item should be checked by clicking
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\return Returns the index of the new item */
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virtual u32 insertItem(u32 idx, const wchar_t* text, s32 commandId=-1, bool enabled=true,
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bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
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//! Find an item by its CommandID
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/**
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\param commandId: We are looking for the first item which has this commandID
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\param idxStartSearch: Start searching from this index.
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\return Returns the index of the item when found or otherwise -1. */
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virtual s32 findItemWithCommandId(s32 commandId, u32 idxStartSearch=0) const = 0;
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//! Adds a separator item to the menu
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virtual void addSeparator() = 0;
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//! Get text of the menu item.
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/** \param idx: Zero based index of the menu item */
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virtual const wchar_t* getItemText(u32 idx) const = 0;
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//! Sets text of the menu item.
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/** \param idx: Zero based index of the menu item
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\param text: New text of the item. */
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virtual void setItemText(u32 idx, const wchar_t* text) = 0;
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//! Check if a menu item is enabled
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/** \param idx: Zero based index of the menu item */
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virtual bool isItemEnabled(u32 idx) const = 0;
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//! Sets if the menu item should be enabled.
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/** \param idx: Zero based index of the menu item
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\param enabled: True if it is enabled, otherwise false. */
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virtual void setItemEnabled(u32 idx, bool enabled) = 0;
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//! Sets if the menu item should be checked.
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/** \param idx: Zero based index of the menu item
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\param enabled: True if it is enabled, otherwise false. */
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virtual void setItemChecked(u32 idx, bool enabled) = 0;
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//! Check if a menu item is checked
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/** \param idx: Zero based index of the menu item */
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virtual bool isItemChecked(u32 idx) const = 0;
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//! Removes a menu item
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/** \param idx: Zero based index of the menu item */
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virtual void removeItem(u32 idx) = 0;
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//! Removes all menu items
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virtual void removeAllItems() = 0;
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//! Get the selected item in the menu
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/** \return Index of the selected item, -1 if none selected. */
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virtual s32 getSelectedItem() const = 0;
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//! Get the command id of a menu item
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/** \param idx: Zero based index of the menu item */
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virtual s32 getItemCommandId(u32 idx) const = 0;
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//! Sets the command id of a menu item
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/** \param idx: Zero based index of the menu item
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\param id: Command id of menu item, a simple id you may
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set to whatever you want. */
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virtual void setItemCommandId(u32 idx, s32 id) = 0;
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//! Get a pointer to the submenu of an item.
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/** 0 is returned if there is no submenu
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\param idx: Zero based index of the menu item
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\return Returns a pointer to the submenu of an item. */
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virtual IGUIContextMenu* getSubMenu(u32 idx) const = 0;
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//! should the element change the checked status on clicking
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virtual void setItemAutoChecking(u32 idx, bool autoChecking) = 0;
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//! does the element change the checked status on clicking
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virtual bool getItemAutoChecking(u32 idx) const = 0;
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//! When an eventparent is set it receives events instead of the usual parent element
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virtual void setEventParent(IGUIElement *parent) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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