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Avoid warning and make local variable lower-case.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2019-12-12 16:32:41 +00:00
commit 8310a3fbad
1909 changed files with 607639 additions and 0 deletions

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media/opengl.psh Normal file
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!!ARBfp1.0
# part of the Irrlicht Engine Shader example.
# Please note that these example shaders don't do anything really useful.
# They only demonstrate that shaders can be used in Irrlicht.
#Input
ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
#Output
OUTPUT outColor = result.color;
TEMP texelColor;
TEMP tmp;
TXP texelColor, inTexCoord, texture, 2D;
ADD tmp, inColor, inColor; # mulitply with color
MUL texelColor, texelColor, tmp; # mulitply with color
ADD outColor, texelColor, texelColor; # make it brighter and store result
END