Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
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22
media/opengl.psh
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22
media/opengl.psh
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!!ARBfp1.0
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# part of the Irrlicht Engine Shader example.
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# Please note that these example shaders don't do anything really useful.
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# They only demonstrate that shaders can be used in Irrlicht.
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#Input
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ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
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ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
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#Output
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OUTPUT outColor = result.color;
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TEMP texelColor;
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TEMP tmp;
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TXP texelColor, inTexCoord, texture, 2D;
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ADD tmp, inColor, inColor; # mulitply with color
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MUL texelColor, texelColor, tmp; # mulitply with color
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ADD outColor, texelColor, texelColor; # make it brighter and store result
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END
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