Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
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108
source/Irrlicht/CD3D9ShaderMaterialRenderer.h
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108
source/Irrlicht/CD3D9ShaderMaterialRenderer.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__
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#define __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_WINDOWS_
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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#include "irrMath.h" // needed by borland for sqrtf define
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#endif
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#include <d3dx9shader.h>
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#include "IMaterialRenderer.h"
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namespace irr
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{
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namespace video
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{
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class IVideoDriver;
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class IShaderConstantSetCallBack;
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class IMaterialRenderer;
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//! Class for using vertex and pixel shaders with D3D9
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class CD3D9ShaderMaterialRenderer : public IMaterialRenderer
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{
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public:
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//! Public constructor
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CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
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s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
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//! Destructor
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~CD3D9ShaderMaterialRenderer();
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virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
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bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
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virtual void OnUnsetMaterial() _IRR_OVERRIDE_;
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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//! Returns if the material is transparent.
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virtual bool isTransparent() const _IRR_OVERRIDE_;
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//! Access the callback provided by the users when creating shader materials
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virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_
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{
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return CallBack;
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}
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protected:
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//! constructor only for use by derived classes who want to
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//! create a fall back material for example.
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CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
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video::IVideoDriver* driver,
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IShaderConstantSetCallBack* callback,
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IMaterialRenderer* baseMaterial,
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s32 userData=0);
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void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram);
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bool createPixelShader(const c8* pxsh);
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bool createVertexShader(const char* vtxsh);
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HRESULT stubD3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen,
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CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude,
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DWORD Flags, LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs);
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HRESULT stubD3DXAssembleShaderFromFile(LPCSTR pSrcFile,
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CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags,
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LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs);
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HRESULT stubD3DXCompileShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
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LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
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HRESULT stubD3DXCompileShaderFromFile(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
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LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs,
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LPD3DXCONSTANTTABLE* ppConstantTable);
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IDirect3DDevice9* pID3DDevice;
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video::IVideoDriver* Driver;
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IShaderConstantSetCallBack* CallBack;
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IMaterialRenderer* BaseMaterial;
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IDirect3DVertexShader9* VertexShader;
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IDirect3DVertexShader9* OldVertexShader;
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IDirect3DPixelShader9* PixelShader;
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s32 UserData;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif
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#endif
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