Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
85
source/Irrlicht/COctreeTriangleSelector.h
Normal file
85
source/Irrlicht/COctreeTriangleSelector.h
Normal file
@@ -0,0 +1,85 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__
|
||||
#define __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__
|
||||
|
||||
#include "CTriangleSelector.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class ISceneNode;
|
||||
|
||||
//! Stupid triangle selector without optimization
|
||||
class COctreeTriangleSelector : public CTriangleSelector
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructs a selector based on a mesh
|
||||
COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode);
|
||||
|
||||
//! Constructs a selector based on a meshbuffer
|
||||
COctreeTriangleSelector(const IMeshBuffer* meshBuffer, irr::u32 materialIndex, ISceneNode* node, s32 minimalPolysPerNode);
|
||||
|
||||
virtual ~COctreeTriangleSelector();
|
||||
|
||||
//! Gets all triangles which lie within a specific bounding box.
|
||||
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
||||
const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
|
||||
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets all triangles which have or may have contact with a 3d line.
|
||||
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
||||
s32& outTriangleCount, const core::line3d<f32>& line,
|
||||
const core::matrix4* transform, bool useNodeTransform,
|
||||
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
struct SOctreeNode
|
||||
{
|
||||
SOctreeNode()
|
||||
{
|
||||
for (u32 i=0; i!=8; ++i)
|
||||
Child[i] = 0;
|
||||
}
|
||||
|
||||
~SOctreeNode()
|
||||
{
|
||||
for (u32 i=0; i!=8; ++i)
|
||||
delete Child[i];
|
||||
}
|
||||
|
||||
core::array<core::triangle3df> Triangles;
|
||||
SOctreeNode* Child[8];
|
||||
core::aabbox3d<f32> Box;
|
||||
};
|
||||
|
||||
|
||||
void constructOctree(SOctreeNode* node);
|
||||
void deleteEmptyNodes(SOctreeNode* node);
|
||||
void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten,
|
||||
s32 maximumSize, const core::aabbox3d<f32>& box,
|
||||
const core::matrix4* transform,
|
||||
core::triangle3df* triangles) const;
|
||||
|
||||
void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten,
|
||||
s32 maximumSize, const core::line3d<f32>& line,
|
||||
const core::matrix4* transform,
|
||||
core::triangle3df* triangles) const;
|
||||
|
||||
SOctreeNode* Root;
|
||||
s32 NodeCount;
|
||||
s32 MinimalPolysPerNode;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user