Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
168
source/Irrlicht/CSceneNodeAnimatorFollowSpline.cpp
Normal file
168
source/Irrlicht/CSceneNodeAnimatorFollowSpline.cpp
Normal file
@@ -0,0 +1,168 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CSceneNodeAnimatorFollowSpline.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
|
||||
//! constructor
|
||||
CSceneNodeAnimatorFollowSpline::CSceneNodeAnimatorFollowSpline(u32 time,
|
||||
const core::array<core::vector3df>& points, f32 speed,
|
||||
f32 tightness, bool loop, bool pingpong)
|
||||
: ISceneNodeAnimatorFinishing(0), Points(points), Speed(speed), Tightness(tightness)
|
||||
, Loop(loop), PingPong(pingpong)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CSceneNodeAnimatorFollowSpline");
|
||||
#endif
|
||||
|
||||
StartTime = time;
|
||||
}
|
||||
|
||||
|
||||
inline s32 CSceneNodeAnimatorFollowSpline::clamp(s32 idx, s32 size)
|
||||
{
|
||||
return ( idx<0 ? size+idx : ( idx>=size ? idx-size : idx ) );
|
||||
}
|
||||
|
||||
|
||||
//! animates a scene node
|
||||
void CSceneNodeAnimatorFollowSpline::animateNode(ISceneNode* node, u32 timeMs)
|
||||
{
|
||||
if(!node)
|
||||
return;
|
||||
|
||||
const u32 pSize = Points.size();
|
||||
if (pSize==0)
|
||||
{
|
||||
if ( !Loop )
|
||||
HasFinished = true;
|
||||
return;
|
||||
}
|
||||
if (pSize==1)
|
||||
{
|
||||
if ( timeMs > (StartTime+PauseTimeSum) )
|
||||
{
|
||||
node->setPosition(Points[0]);
|
||||
if ( !Loop )
|
||||
HasFinished = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const f32 dt = ( (timeMs-(StartTime+PauseTimeSum)) * Speed * 0.001f );
|
||||
const s32 unwrappedIdx = core::floor32( dt );
|
||||
if ( !Loop && unwrappedIdx >= (s32)pSize-1 )
|
||||
{
|
||||
node->setPosition(Points[pSize-1]);
|
||||
HasFinished = true;
|
||||
return;
|
||||
}
|
||||
const bool pong = PingPong && (unwrappedIdx/(pSize-1))%2;
|
||||
const f32 u = pong ? 1.f-core::fract ( dt ) : core::fract ( dt );
|
||||
const s32 idx = pong ? (pSize-2) - (unwrappedIdx % (pSize-1))
|
||||
: (PingPong ? unwrappedIdx % (pSize-1)
|
||||
: unwrappedIdx % pSize);
|
||||
//const f32 u = 0.001f * fmodf( dt, 1000.0f );
|
||||
|
||||
const core::vector3df& p0 = Points[ clamp( idx - 1, pSize ) ];
|
||||
const core::vector3df& p1 = Points[ clamp( idx + 0, pSize ) ]; // starting point
|
||||
const core::vector3df& p2 = Points[ clamp( idx + 1, pSize ) ]; // end point
|
||||
const core::vector3df& p3 = Points[ clamp( idx + 2, pSize ) ];
|
||||
|
||||
// hermite polynomials
|
||||
const f32 h1 = 2.0f * u * u * u - 3.0f * u * u + 1.0f;
|
||||
const f32 h2 = -2.0f * u * u * u + 3.0f * u * u;
|
||||
const f32 h3 = u * u * u - 2.0f * u * u + u;
|
||||
const f32 h4 = u * u * u - u * u;
|
||||
|
||||
// tangents
|
||||
const core::vector3df t1 = ( p2 - p0 ) * Tightness;
|
||||
const core::vector3df t2 = ( p3 - p1 ) * Tightness;
|
||||
|
||||
// interpolated point
|
||||
node->setPosition(p1 * h1 + p2 * h2 + t1 * h3 + t2 * h4);
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node animator.
|
||||
void CSceneNodeAnimatorFollowSpline::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
ISceneNodeAnimatorFinishing::serializeAttributes(out, options);
|
||||
|
||||
out->addFloat("Speed", Speed);
|
||||
out->addFloat("Tightness", Tightness);
|
||||
out->addBool("Loop", Loop);
|
||||
out->addBool("PingPong", PingPong);
|
||||
|
||||
u32 count = Points.size();
|
||||
|
||||
if ( options && (options->Flags & io::EARWF_FOR_EDITOR))
|
||||
{
|
||||
// add one point in addition when serializing for editors
|
||||
// to make it easier to add points quickly
|
||||
count += 1;
|
||||
}
|
||||
|
||||
for (u32 i=0; i<count; ++i)
|
||||
{
|
||||
core::stringc tname = "Point";
|
||||
tname += (int)(i+1);
|
||||
|
||||
out->addVector3d(tname.c_str(), i<Points.size() ? Points[i] : core::vector3df(0,0,0) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the scene node animator.
|
||||
void CSceneNodeAnimatorFollowSpline::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
ISceneNodeAnimatorFinishing::deserializeAttributes(in, options);
|
||||
|
||||
Speed = in->getAttributeAsFloat("Speed");
|
||||
Tightness = in->getAttributeAsFloat("Tightness");
|
||||
Loop = in->getAttributeAsBool("Loop");
|
||||
PingPong = in->getAttributeAsBool("PingPong");
|
||||
Points.clear();
|
||||
|
||||
for(u32 i=1; true; ++i)
|
||||
{
|
||||
core::stringc pname = "Point";
|
||||
pname += i;
|
||||
|
||||
if (in->existsAttribute(pname.c_str()))
|
||||
Points.push_back(in->getAttributeAsVector3d(pname.c_str()));
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
// remove last point if double entry from editor
|
||||
if ( options && (options->Flags & io::EARWF_FOR_EDITOR) &&
|
||||
Points.size() > 2 && Points.getLast() == core::vector3df(0,0,0))
|
||||
{
|
||||
Points.erase(Points.size()-1);
|
||||
|
||||
if (Points.size() > 2 && Points.getLast() == core::vector3df(0,0,0))
|
||||
Points.erase(Points.size()-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ISceneNodeAnimator* CSceneNodeAnimatorFollowSpline::createClone(ISceneNode* node, ISceneManager* newManager)
|
||||
{
|
||||
CSceneNodeAnimatorFollowSpline * newAnimator =
|
||||
new CSceneNodeAnimatorFollowSpline(StartTime, Points, Speed, Tightness);
|
||||
newAnimator->cloneMembers(this);
|
||||
|
||||
return newAnimator;
|
||||
}
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
Reference in New Issue
Block a user