Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
75
tests/skinnedMesh.cpp
Normal file
75
tests/skinnedMesh.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
// Copyright (C) 2008-2012 Colin MacDonald
|
||||
// No rights reserved: this software is in the public domain.
|
||||
|
||||
#include "testUtils.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
// Tests skinned meshes.
|
||||
bool skinnedMesh(void)
|
||||
{
|
||||
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
|
||||
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
|
||||
if (!device)
|
||||
return false;
|
||||
|
||||
scene::ISceneManager * smgr = device->getSceneManager();
|
||||
|
||||
logTestString("Testing setMesh()\n");
|
||||
|
||||
scene::ISkinnedMesh* mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
|
||||
if (!mesh)
|
||||
{
|
||||
logTestString("Could not load ninja.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
if (!node)
|
||||
{
|
||||
logTestString("Could not add ninja node.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// test if certain joint is found
|
||||
bool result = (node->getJointNode("Joint1") != 0);
|
||||
if (!result)
|
||||
logTestString("Could not find joint in ninja.\n");
|
||||
|
||||
mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/dwarf.x");
|
||||
if (!mesh)
|
||||
{
|
||||
logTestString("Could not load dwarf.\n");
|
||||
return false;
|
||||
}
|
||||
node->setMesh(mesh);
|
||||
|
||||
// make sure old joint is non-existant anymore
|
||||
logTestString("Ignore error message in log, this is intended.\n");
|
||||
result &= (node->getJointNode("Joint1")==0);
|
||||
if (!result)
|
||||
logTestString("Found non-existing joint in dwarf.\n");
|
||||
|
||||
// and check that a new joint can be found
|
||||
// we use a late one, in order to see also inconsistencies in the joint cache
|
||||
result &= (node->getJointNode("hit") != 0);
|
||||
if (!result)
|
||||
logTestString("Could not find joint in dwarf.\n");
|
||||
|
||||
node = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
if (!node)
|
||||
{
|
||||
logTestString("Could not add dwarf node.\n");
|
||||
return false;
|
||||
}
|
||||
// check that a joint can really be found
|
||||
result &= (node->getJointNode("hit") != 0);
|
||||
if (!result)
|
||||
logTestString("Could not find joint in dwarf.\n");
|
||||
|
||||
device->closeDevice();
|
||||
device->run();
|
||||
device->drop();
|
||||
|
||||
return result;
|
||||
}
|
Reference in New Issue
Block a user