- BurningVideo: 0.50
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -23,7 +23,7 @@ namespace video
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virtual ~CDepthBuffer();
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//! clears the zbuffer
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virtual void clear() _IRR_OVERRIDE_;
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virtual void clear(f32 value=1.f) _IRR_OVERRIDE_;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
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@@ -55,13 +55,13 @@ namespace video
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public:
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//! constructor
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CStencilBuffer(const core::dimension2d<u32>& size);
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CStencilBuffer(const core::dimension2d<u32>& size, unsigned bit);
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//! destructor
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virtual ~CStencilBuffer();
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//! clears the zbuffer
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virtual void clear() _IRR_OVERRIDE_;
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virtual void clear(u8 value=0) _IRR_OVERRIDE_;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
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@@ -80,11 +80,11 @@ namespace video
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private:
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u8* Buffer;
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core::dimension2d<u32> Size;
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u32 TotalSize;
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u32 Pitch;
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u32 Bit;
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};
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} // end namespace video
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