- BurningVideo: 0.50
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -46,7 +46,7 @@
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#undef SUBTEXEL
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#endif
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#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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#if BURNING_MATERIAL_MAX_COLORS < 1
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#undef IPOL_C0
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#endif
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@@ -83,13 +83,11 @@ public:
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CTRGouraud2(CBurningVideoDriver* driver);
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//! draws an indexed triangle list
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virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
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virtual void drawTriangle (const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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//virtual bool canWireFrame () { return true; }
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private:
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void scanline_bilinear ();
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sScanConvertData scan;
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sScanLineData line;
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protected:
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virtual void scanline_bilinear ();
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};
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@@ -136,8 +134,8 @@ void CTRGouraud2::scanline_bilinear ()
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#endif
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// apply top-left fill-convention, left
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xStart = core::ceil32_fast( line.x[0] );
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xEnd = core::ceil32_fast( line.x[1] ) - 1;
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xStart = fill_convention_left( line.x[0] );
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xEnd = fill_convention_right( line.x[1] );
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dx = xEnd - xStart;
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@@ -145,7 +143,7 @@ void CTRGouraud2::scanline_bilinear ()
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return;
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// slopes
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const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
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const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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@@ -182,6 +180,7 @@ void CTRGouraud2::scanline_bilinear ()
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#endif
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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#ifdef USE_ZBUFFER
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@@ -193,34 +192,31 @@ void CTRGouraud2::scanline_bilinear ()
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#ifdef IPOL_C0
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tFixPoint r0, g0, b0;
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#ifdef INVERSE_W
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f32 inversew;
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#endif
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f32 inversew = FIX_POINT_F32_MUL * COLOR_MAX;
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#endif
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for ( s32 i = 0; i <= dx; ++i )
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{
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//if test active only first pixel
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if ( (0 == EdgeTestPass) & i ) break;
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#ifdef CMP_Z
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if ( line.z[0] < z[i] )
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#endif
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#ifdef CMP_W
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if ( line.w[0] >= z[i] )
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if (line.w[0] >= z[i] )
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#endif
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{
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#ifdef IPOL_C0
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#ifdef INVERSE_W
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inversew = core::reciprocal ( line.w[0] );
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getSample_color ( r0, g0, b0, line.c[0][0] * inversew );
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#else
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getSample_color ( r0, g0, b0, line.c[0][0] );
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inversew = fix_inverse32_color(line.w[0]);
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#endif
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dst[i] = fix_to_color ( r0, g0, b0 );
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vec4_to_fix( r0, g0, b0, line.c[0][0],inversew );
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dst[i] = fix_to_sample( r0, g0, b0 );
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#else
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dst[i] = COLOR_BRIGHT_WHITE;
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dst[i] = PrimitiveColor;
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#endif
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#ifdef WRITE_Z
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@@ -251,7 +247,7 @@ void CTRGouraud2::scanline_bilinear ()
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}
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void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
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void CTRGouraud2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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{
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// sort on height, y
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if ( a->Pos.y > b->Pos.y ) swapVertexPointer(&a, &b);
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@@ -262,10 +258,10 @@ void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4D
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const f32 ba = b->Pos.y - a->Pos.y;
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const f32 cb = c->Pos.y - b->Pos.y;
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// calculate delta y of the edges
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scan.invDeltaY[0] = core::reciprocal( ca );
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scan.invDeltaY[1] = core::reciprocal( ba );
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scan.invDeltaY[2] = core::reciprocal( cb );
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scan.invDeltaY[0] = reciprocal_edge( ca );
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scan.invDeltaY[1] = reciprocal_edge( ba );
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scan.invDeltaY[2] = reciprocal_edge( cb );
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if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
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return;
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@@ -351,8 +347,8 @@ void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4D
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#endif
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// apply top-left fill convention, top part
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yStart = core::ceil32_fast( a->Pos.y );
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yEnd = core::ceil32_fast( b->Pos.y ) - 1;
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yStart = fill_convention_left( a->Pos.y );
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yEnd = fill_convention_right( b->Pos.y );
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - a->Pos.y;
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@@ -421,6 +417,7 @@ void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4D
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// render a scanline
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scanline_bilinear ();
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if ( EdgeTestPass & edge_test_first_line ) break;
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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@@ -454,7 +451,7 @@ void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4D
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}
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// rasterize lower sub-triangle
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if ( (f32) 0.0 != scan.invDeltaY[2] )
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if ( (f32) 0.0 != scan.invDeltaY[2] )
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{
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// advance to middle point
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if( (f32) 0.0 != scan.invDeltaY[1] )
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@@ -510,8 +507,8 @@ void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4D
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#endif
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// apply top-left fill convention, top part
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yStart = core::ceil32_fast( b->Pos.y );
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yEnd = core::ceil32_fast( c->Pos.y ) - 1;
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yStart = fill_convention_left( b->Pos.y );
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yEnd = fill_convention_right( c->Pos.y );
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#ifdef SUBTEXEL
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@@ -581,6 +578,7 @@ void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4D
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// render a scanline
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scanline_bilinear ();
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if ( EdgeTestPass & edge_test_first_line ) break;
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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@@ -630,6 +628,7 @@ namespace video
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//! creates a flat triangle renderer
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IBurningShader* createTriangleRendererGouraud2(CBurningVideoDriver* driver)
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{
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// ETR_GOURAUD . no texture
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#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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return new CTRGouraud2(driver);
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#else
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