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- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@@ -46,7 +46,7 @@
#undef SUBTEXEL
#endif
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
@@ -84,13 +84,11 @@ public:
CTRTextureGouraudAdd2(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void scanline_bilinear ();
sScanLineData line;
};
//! constructor
@@ -137,8 +135,8 @@ void CTRTextureGouraudAdd2::scanline_bilinear ()
#endif
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
@@ -146,7 +144,7 @@ void CTRTextureGouraudAdd2::scanline_bilinear ()
return;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -183,6 +181,7 @@ void CTRTextureGouraudAdd2::scanline_bilinear ()
#endif
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
#ifdef USE_ZBUFFER
@@ -193,9 +192,8 @@ void CTRTextureGouraudAdd2::scanline_bilinear ()
f32 inversew = FIX_POINT_F32_MUL;
#ifdef BURNINGVIDEO_RENDERER_FAST
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
u32 dIndex = ( line.y & 3 ) << 2;
#else
tFixPoint tx0;
tFixPoint ty0;
@@ -216,32 +214,28 @@ void CTRTextureGouraudAdd2::scanline_bilinear ()
{
#ifdef INVERSE_W
inversew = fix_inverse32(line.w[0]);
#endif
#ifdef BURNINGVIDEO_RENDERER_FAST
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
#endif
dst[i] = PixelAdd32 (
dst[i],
getTexel_plain ( &IT[0], d + tofix ( line.t[0][0].x,inversew),
d + tofix ( line.t[0][0].y,inversew) )
);
dst[i] = PixelAdd32 (
dst[i],
getTexel_plain ( &IT[0], d + tofix ( line.t[0][0].x,inversew),
d + tofix ( line.t[0][0].y,inversew) )
);
#else
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
#endif
tx0 = tofix ( line.t[0][0].x,inversew);
ty0 = tofix ( line.t[0][0].y,inversew);
getSample_texture ( r0, g0, b0, &IT[0], tx0,ty0 );
color_to_fix ( r1, g1, b1, dst[i] );
dst[i] = fix_to_color ( clampfix_maxcolor ( r1 + r0 ),
dst[i] = fix_to_sample( clampfix_maxcolor ( r1 + r0 ),
clampfix_maxcolor ( g1 + g0 ),
clampfix_maxcolor ( b1 + b0 )
);
@@ -275,10 +269,8 @@ void CTRTextureGouraudAdd2::scanline_bilinear ()
}
void CTRTextureGouraudAdd2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureGouraudAdd2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
sScanConvertData scan;
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
@@ -288,9 +280,9 @@ void CTRTextureGouraudAdd2::drawTriangle ( const s4DVertex *a,const s4DVertex *b
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
// find if the major edge is left or right aligned
f32 temp[4];
@@ -373,8 +365,8 @@ void CTRTextureGouraudAdd2::drawTriangle ( const s4DVertex *a,const s4DVertex *b
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -532,8 +524,8 @@ void CTRTextureGouraudAdd2::drawTriangle ( const s4DVertex *a,const s4DVertex *b
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -651,6 +643,8 @@ namespace video
//! creates a flat triangle renderer
IBurningShader* createTRTextureGouraudAdd2(CBurningVideoDriver* driver)
{
//ETR_TEXTURE_GOURAUD_ADD
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRTextureGouraudAdd2(driver);
#else