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0

- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@@ -42,7 +42,7 @@
#define IPOL_T0
//#define IPOL_T1
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
@@ -88,13 +88,11 @@ public:
CTRTextureGouraudNoZ2(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void scanline_bilinear ();
sScanConvertData scan;
sScanLineData line;
};
@@ -142,8 +140,8 @@ void CTRTextureGouraudNoZ2::scanline_bilinear ( )
#endif
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
@@ -151,7 +149,7 @@ void CTRTextureGouraudNoZ2::scanline_bilinear ( )
return;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -188,6 +186,7 @@ void CTRTextureGouraudNoZ2::scanline_bilinear ( )
#endif
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
#ifdef USE_ZBUFFER
@@ -199,7 +198,7 @@ void CTRTextureGouraudNoZ2::scanline_bilinear ( )
tFixPoint tx0;
tFixPoint ty0;
tFixPoint r0, g0, b0;
for ( s32 i = 0; i <= dx; ++i )
{
@@ -216,12 +215,12 @@ void CTRTextureGouraudNoZ2::scanline_bilinear ( )
#endif
tx0 = tofix ( line.t[0][0].x,inversew);
ty0 = tofix ( line.t[0][0].y,inversew);
dst[i] = getTexel_plain ( &IT[0], tx0, ty0 );
//skybox
//dst[i] = getTexel_plain ( &IT[0], tx0, ty0 );
getSample_texture ( r0, g0, b0, IT+0, tx0, ty0 );
dst[i] = fix_to_sample( r0, g0, b0 );
/*
getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
dst[i] = fix_to_color ( r0, g0, b0 );
*/
#ifdef WRITE_Z
z[i] = line.z[0];
#endif
@@ -249,7 +248,7 @@ void CTRTextureGouraudNoZ2::scanline_bilinear ( )
}
void CTRTextureGouraudNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureGouraudNoZ2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
@@ -260,9 +259,9 @@ void CTRTextureGouraudNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -348,8 +347,8 @@ void CTRTextureGouraudNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -507,8 +506,8 @@ void CTRTextureGouraudNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -626,6 +625,7 @@ namespace video
//! creates a flat triangle renderer
IBurningShader* createTRTextureGouraudNoZ2(CBurningVideoDriver* driver)
{
// ETR_TEXTURE_GOURAUD_NOZ
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRTextureGouraudNoZ2( driver );
#else