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- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@@ -46,7 +46,7 @@
#undef SUBTEXEL
#endif
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
@@ -82,15 +82,12 @@ public:
CTRTextureLightMap2_Add(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void scanline_bilinear ();
sScanConvertData scan;
sScanLineData line;
};
//! constructor
@@ -137,8 +134,8 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
#endif
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
@@ -146,7 +143,7 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
return;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -183,6 +180,7 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
#endif
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
#ifdef USE_ZBUFFER
@@ -190,11 +188,10 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
#endif
#ifdef BURNINGVIDEO_RENDERER_FAST
f32 inversew = FIX_POINT_F32_MUL;
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
u32 dIndex = ( line.y & 3 ) << 2;
#else
//
tFixPoint r0, g0, b0;
@@ -219,11 +216,12 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
z[i] = line.w[0];
#endif
#ifdef BURNINGVIDEO_RENDERER_FAST
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
inversew = fix_inverse32(line.w[0]);
#endif
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
dst[i] = PixelAdd32 (
@@ -234,12 +232,11 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
);
#else
const f32 inversew = fix_inverse32 ( line.w[0] );
getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) );
getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[0][1].x,inversew), tofix ( line.t[0][1].y,inversew) );
dst[i] = fix_to_color ( clampfix_maxcolor ( r0 + r1 ),
dst[i] = fix_to_sample( clampfix_maxcolor ( r0 + r1 ),
clampfix_maxcolor ( g0 + g1 ),
clampfix_maxcolor ( b0 + b1 )
);
@@ -266,7 +263,7 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
}
void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
@@ -277,9 +274,9 @@ void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -365,8 +362,8 @@ void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -524,8 +521,8 @@ void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL