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- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@@ -46,7 +46,7 @@
#undef SUBTEXEL
#endif
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
@@ -82,14 +82,12 @@ public:
CTRTextureLightMap2_M2(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void scanline_bilinear2 ();
sScanLineData line;
};
//! constructor
@@ -115,15 +113,15 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
if ( dx < 0 )
return;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
// search z-buffer for first not occulled pixel
z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
@@ -170,6 +168,7 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
line.z[0] = a;
line.z[1] = b;
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
a = (f32) i + subPixel;
@@ -226,7 +225,7 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
#endif
dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
dst[i] = fix_to_sample( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ),
clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) )
);
@@ -244,10 +243,8 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
}
void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureLightMap2_M2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
sScanConvertData scan;
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
@@ -257,9 +254,9 @@ void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -345,8 +342,8 @@ void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -505,8 +502,8 @@ void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL