- BurningVideo: 0.50
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -46,7 +46,7 @@
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#undef SUBTEXEL
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#endif
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#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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#if BURNING_MATERIAL_MAX_COLORS < 1
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#undef IPOL_C0
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#endif
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@@ -82,14 +82,12 @@ public:
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CTRTextureLightMap2_M2(CBurningVideoDriver* driver);
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//! draws an indexed triangle list
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virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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private:
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void scanline_bilinear2 ();
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sScanLineData line;
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};
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//! constructor
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@@ -115,15 +113,15 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
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// apply top-left fill-convention, left
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xStart = core::ceil32_fast( line.x[0] );
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xEnd = core::ceil32_fast( line.x[1] ) - 1;
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xStart = fill_convention_left( line.x[0] );
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xEnd = fill_convention_right( line.x[1] );
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dx = xEnd - xStart;
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if ( dx < 0 )
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return;
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// slopes
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const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
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const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
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// search z-buffer for first not occulled pixel
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z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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@@ -170,6 +168,7 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
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line.z[0] = a;
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line.z[1] = b;
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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a = (f32) i + subPixel;
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@@ -226,7 +225,7 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
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#endif
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dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
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dst[i] = fix_to_sample( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
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clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ),
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clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) )
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);
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@@ -244,10 +243,8 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
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}
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void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
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void CTRTextureLightMap2_M2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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{
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sScanConvertData scan;
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// sort on height, y
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
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@@ -257,9 +254,9 @@ void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *
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const f32 ba = b->Pos.y - a->Pos.y;
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const f32 cb = c->Pos.y - b->Pos.y;
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// calculate delta y of the edges
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scan.invDeltaY[0] = core::reciprocal( ca );
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scan.invDeltaY[1] = core::reciprocal( ba );
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scan.invDeltaY[2] = core::reciprocal( cb );
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scan.invDeltaY[0] = reciprocal_zero( ca );
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scan.invDeltaY[1] = reciprocal_zero( ba );
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scan.invDeltaY[2] = reciprocal_zero( cb );
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if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
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return;
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@@ -345,8 +342,8 @@ void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *
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#endif
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// apply top-left fill convention, top part
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yStart = core::ceil32_fast( a->Pos.y );
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yEnd = core::ceil32_fast( b->Pos.y ) - 1;
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yStart = fill_convention_left( a->Pos.y );
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yEnd = fill_convention_right( b->Pos.y );
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - a->Pos.y;
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@@ -505,8 +502,8 @@ void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *
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#endif
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// apply top-left fill convention, top part
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yStart = core::ceil32_fast( b->Pos.y );
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yEnd = core::ceil32_fast( c->Pos.y ) - 1;
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yStart = fill_convention_left( b->Pos.y );
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yEnd = fill_convention_right( c->Pos.y );
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#ifdef SUBTEXEL
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