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- BurningVideo: 0.50

- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2020-02-22 20:48:12 +00:00
parent 9c837aa41b
commit 86dd0cde26
57 changed files with 10240 additions and 3736 deletions

View File

@@ -46,7 +46,7 @@
#undef SUBTEXEL
#endif
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
@@ -82,19 +82,21 @@ public:
CTRTextureLightMap2_M4(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void drawTriangle_Min ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c );
void drawTriangle_Mag ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c );
void scanline_bilinear ();
#if defined(SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN)
void drawTriangle_Min ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c );
void drawTriangle_Mag ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c );
void scanline_bilinear2_mag ();
void scanline_bilinear2_min ();
#else
#define scanline_bilinear2_mag scanline_bilinear
#endif
sScanLineData line;
void scanline_bilinear ();
};
@@ -109,14 +111,14 @@ CTRTextureLightMap2_M4::CTRTextureLightMap2_M4(CBurningVideoDriver* driver)
/*!
*/
REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
{
tVideoSample *dst;
fp24 *z;
// apply top-left fill-convention, left
const s32 xStart = irr::core::ceil32_fast( line.x[0] );
const s32 xEnd = irr::core::ceil32_fast( line.x[1] ) - 1;
const s32 xStart = fill_convention_left(line.x[0]);
const s32 xEnd = fill_convention_right(line.x[1]);
s32 dx;
s32 i;
@@ -125,8 +127,10 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
if ( dx < 0 )
return;
SOFTWARE_DRIVER_2_CLIPCHECK;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
// search z-buffer for first not occulled pixel
i = ( line.y * RenderTarget->getDimension().Width ) + xStart;
@@ -229,11 +233,7 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) );
#endif
dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex4 ( r0, r1 ) ),
clampfix_maxcolor ( imulFix_tex4 ( g0, g1 ) ),
clampfix_maxcolor ( imulFix_tex4 ( b0, b1 ) )
);
dst[i] = fix_to_sample(imulFix_tex4(r0, r1), imulFix_tex4(g0, g1), imulFix_tex4(b0, b1));
}
#ifdef IPOL_W
@@ -248,7 +248,8 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
}
REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
#if defined (SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN)
void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
{
tVideoSample *dst;
fp24 *z;
@@ -260,15 +261,17 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left(line.x[0]);
xEnd = fill_convention_right(line.x[1]);
dx = xEnd - xStart;
if ( dx < 0 )
return;
SOFTWARE_DRIVER_2_CLIPCHECK;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
// search z-buffer for first not occulled pixel
z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
@@ -315,6 +318,7 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
line.z[0] = a;
line.z[1] = b;
#endif
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
a = (f32) i + subPixel;
@@ -352,10 +356,7 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
getTexel_fix ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) );
getTexel_fix ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) );
dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex4 ( r0, r1 ) ),
clampfix_maxcolor ( imulFix_tex4 ( g0, g1 ) ),
clampfix_maxcolor ( imulFix_tex4 ( b0, b1 ) )
);
dst[i] = fix_to_sample(imulFix_tex4(r0, r1), imulFix_tex4(g0, g1), imulFix_tex4(b0, b1));
}
#ifdef IPOL_W
@@ -369,21 +370,20 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
}
//#ifdef BURNINGVIDEO_RENDERER_FAST
#if 1
void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
if ( IT[0].lodLevel <= 2 )
drawTriangle_Mag ( a, b, c );
if (IT[0].lodFactor < 4)
{
drawTriangle_Mag(a, b, c);
}
else
drawTriangle_Min ( a, b, c );
{
drawTriangle_Min(a, b, c);
}
}
void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
{
sScanConvertData scan;
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
@@ -393,9 +393,9 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex *a,const s4DVert
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -481,8 +481,8 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex *a,const s4DVert
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -641,8 +641,8 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex *a,const s4DVert
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -746,16 +746,15 @@ void CTRTextureLightMap2_M4::drawTriangle_Min ( const s4DVertex *a,const s4DVert
}
void CTRTextureLightMap2_M4::drawTriangle_Mag ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureLightMap2_M4::drawTriangle_Mag ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
#else
#else //#if defined (SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN)
void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
#endif
{
sScanConvertData scan;
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
@@ -765,14 +764,18 @@ void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *
const f32 ca = c->Pos.y - a->Pos.y;
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
if ( F32_LOWER_EQUAL_0 ( ca ) )
return;
// calculate delta y of the edges
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
//if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
// return;
// find if the major edge is left or right aligned
f32 temp[4];
@@ -855,8 +858,8 @@ void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -1015,8 +1018,8 @@ void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -1120,6 +1123,8 @@ void CTRTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *
}
#undef scanline_bilinear2_mag
} // end namespace video
} // end namespace irr