Use SDL's API function to check for TextInputActive state
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@@ -24,7 +24,6 @@
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#include <SDL_syswm.h>
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#include <memory>
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#include <optional>
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namespace irr
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{
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@@ -304,7 +303,7 @@ namespace irr
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bool Resizable;
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std::optional<core::rect<s32>> lastElemPos;
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core::rect<s32> lastElemPos;
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struct SKeyMap
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{
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