Split new GL3/GLES2 drivers
The classes are tiny wrappers currently but should they be customized, they are there
This commit is contained in:
@@ -18,7 +18,7 @@ namespace irr
|
||||
namespace video
|
||||
{
|
||||
|
||||
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3Driver* driver, bool withTexture) :
|
||||
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
|
||||
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
|
||||
WithTexture(withTexture)
|
||||
{
|
||||
|
Reference in New Issue
Block a user