diff --git a/source/Irrlicht/CB3DJSONMeshFileLoader.cpp b/source/Irrlicht/CB3DJSONMeshFileLoader.cpp index eb1c1ae2..33dbf1aa 100644 --- a/source/Irrlicht/CB3DJSONMeshFileLoader.cpp +++ b/source/Irrlicht/CB3DJSONMeshFileLoader.cpp @@ -27,7 +27,8 @@ bool CB3DJSONMeshFileLoader::isALoadableFileExtension( const io::path& fileName) const { //* we could do multiple accepted extensions, like b3dj jb3d, j3d, etc. Talk with core devs about this. - return core::hasFileExtension(fileName, "b3djson"); + //? For now, just JSON because it has vscode linting. + return core::hasFileExtension(fileName, "json"); } IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {