Drop _IRR_MATERIAL_MAX_TEXTURES_
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@@ -20,10 +20,6 @@
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#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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#define _IRR_MATERIAL_MAX_TEXTURES_ 4
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#ifdef _WIN32
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#define IRRCALLCONV __stdcall
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#else
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