Drop _IRR_MATERIAL_MAX_TEXTURES_
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@@ -280,7 +280,7 @@ namespace video
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/** SMaterial might ignore some textures in most function, like assignment and comparison,
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when SIrrlichtCreationParameters::MaxTextureUnits is set to a lower number.
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*/
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const u32 MATERIAL_MAX_TEXTURES = _IRR_MATERIAL_MAX_TEXTURES_;
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const u32 MATERIAL_MAX_TEXTURES = 4;
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//! Struct for holding parameters for a material renderer
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// Note for implementors: Serialization is in CNullDriver
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