Drop low-level shader constant setters
These don't work on the modern drivers and are unused anyway.
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@@ -72,8 +72,6 @@ public:
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void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
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s32 getVertexShaderConstantID(const c8* name) override;
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s32 getPixelShaderConstantID(const c8* name) override;
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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