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Remove unused fixed function materials

This commit is contained in:
Gregor Parzefall
2023-06-14 15:24:43 +02:00
committed by sfan5
parent 8c856408f5
commit 98589d2fd2
32 changed files with 50 additions and 2012 deletions

View File

@@ -335,11 +335,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
fsFile->drop();
}
void COpenGL3DriverBase::addDummyMaterial(E_MATERIAL_TYPE type) {
auto index = addMaterialRenderer(getMaterialRenderer(EMT_SOLID), "DUMMY");
assert(index == type);
}
void COpenGL3DriverBase::createMaterialRenderers()
{
// Create callbacks.
@@ -352,7 +347,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
// Create built-in materials.
// The addition order must be the same as in the E_MATERIAL_TYPE enumeration. Thus the
// addDummyMaterial calls for materials no longer supported.
const core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
@@ -361,19 +355,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
addDummyMaterial(EMT_SOLID_2_LAYER);
addDummyMaterial(EMT_LIGHTMAP);
addDummyMaterial(EMT_LIGHTMAP_ADD);
addDummyMaterial(EMT_LIGHTMAP_M2);
addDummyMaterial(EMT_LIGHTMAP_M4);
addDummyMaterial(EMT_LIGHTMAP_LIGHTING);
addDummyMaterial(EMT_LIGHTMAP_LIGHTING_M2);
addDummyMaterial(EMT_LIGHTMAP_LIGHTING_M4);
addDummyMaterial(EMT_DETAIL_MAP);
addDummyMaterial(EMT_SPHERE_MAP);
addDummyMaterial(EMT_REFLECTION_2_LAYER);
addDummyMaterial(EMT_TRANSPARENT_ADD_COLOR);
// EMT_TRANSPARENT_ALPHA_CHANNEL
FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
@@ -389,8 +370,6 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
addDummyMaterial(EMT_TRANSPARENT_REFLECTION_2_LAYER);
// EMT_ONETEXTURE_BLEND
FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",