Merging r6337 through r6363 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6379 dfc29bdd-3216-0410-991c-e03cc46cb475
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21
changes.txt
21
changes.txt
@@ -9,11 +9,28 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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Changes in 1.9 (not yet released)
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- Fix CVertexBuffer::setType switching types for non-empty arrays. Before we had some bad casts which could result in random initializing of some vertex data.
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- IVertexBuffer interface changes: pointer() now returns void*. Adding a const version of getData(). Some set functions have now overload for all vertex types.
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- S3DVertex now always initializes color to 0xffffff. That was previously the only uninitialized variable in there. Also both derived classes have now a constructor taking a const S3DVertex&.
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- Fix deserialization in CGUITable. Use now getAttributeAsStringW instead of getAttributeAsString.
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Thanks @chronologicaldot for report and patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=7&t=52821
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- IIndexBuffer interface changes: Adding a const version of getData(). Some set functions now copy by value instead of per reference, which shouldn't be slower for this and is safer to use.
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- Fix CIndexBuffer::setType going from 16 to 32 bit. This had some casts which simply could mess up the results.
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- Fix OSX nor resizing properly. Thanks @torleif, Jordach and sfan5 for patch and report: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- X meshloader fixes bug with uninitialized normals. Thanks @sfan5 for patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- stl meshloader now faster, especially with text format
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- CMemoryReadFile::seek CMemoryWriteFile::seek and no longer allowed to go _before_ start.
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Thanks @sfan5 for patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
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- stl meshloader can now load 32 bit buffers.
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Thanks @Foaly for the patch: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=9&t=51441
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- Add IMeshBufffer::clone function to create buffer copies. CMeshManipulator::createMeshCopy uses that now and works now with all types of meshbuffers.
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- obj writer can now write 32 bit buffers
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- obj meshloader can now load 32 bit buffers when setPreferredIndexType is set to EIT_32BIT.
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- obj meshloader can now load 32 bit buffers when setIndexTypeHint is set correspondingly
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It's 16 bit meshes use now also an IDynamicMeshbuffer instead of an SMeshBuffer.
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- Add IMeshLoader::setPreferredIndexType and getPreferredIndexType to allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers.
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Thanks @Wol101 for original patch proposal: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=9&t=51441
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- Add IMeshLoader::setIndexTypeHint and getIndexTypeHint to allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers.
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Default is now to use optimal meshbuffer depending on number of vertices (if the loader supports it).
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- Add IMeshBuffer::getType to allow finding out which class type a meshbuffer has (similar to ISceneNode::getType).
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- Add IGUIImage::flip to flip/mirror images
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- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).
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