Cleanup line endings (#245)
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
This commit is contained in:
@@ -1,84 +1,84 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IGUISpriteBank.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace video
|
||||
{
|
||||
class IVideoDriver;
|
||||
class ITexture;
|
||||
}
|
||||
|
||||
namespace gui
|
||||
{
|
||||
|
||||
class IGUIEnvironment;
|
||||
|
||||
//! Sprite bank interface.
|
||||
class CGUISpriteBank : public IGUISpriteBank
|
||||
{
|
||||
public:
|
||||
|
||||
CGUISpriteBank(IGUIEnvironment* env);
|
||||
virtual ~CGUISpriteBank();
|
||||
|
||||
core::array< core::rect<s32> >& getPositions() override;
|
||||
core::array< SGUISprite >& getSprites() override;
|
||||
|
||||
u32 getTextureCount() const override;
|
||||
video::ITexture* getTexture(u32 index) const override;
|
||||
void addTexture(video::ITexture* texture) override;
|
||||
void setTexture(u32 index, video::ITexture* texture) override;
|
||||
|
||||
//! Add the texture and use it for a single non-animated sprite.
|
||||
s32 addTextureAsSprite(video::ITexture* texture) override;
|
||||
|
||||
//! clears sprites, rectangles and textures
|
||||
void clear() override;
|
||||
|
||||
//! Draws a sprite in 2d with position and color
|
||||
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
|
||||
const video::SColor& color= video::SColor(255,255,255,255),
|
||||
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) override;
|
||||
|
||||
//! Draws a sprite in 2d with destination rectangle and colors
|
||||
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>* clip=0,
|
||||
const video::SColor * const colors=0,
|
||||
u32 timeTicks = 0,
|
||||
bool loop=true) override;
|
||||
|
||||
//! Draws a sprite batch in 2d using an array of positions and a color
|
||||
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
|
||||
const core::rect<s32>* clip=0,
|
||||
const video::SColor& color= video::SColor(255,255,255,255),
|
||||
u32 starttime=0, u32 currenttime=0,
|
||||
bool loop=true, bool center=false) override;
|
||||
|
||||
protected:
|
||||
|
||||
bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const;
|
||||
|
||||
struct SDrawBatch
|
||||
{
|
||||
core::array<core::position2di> positions;
|
||||
core::array<core::recti> sourceRects;
|
||||
u32 textureNumber;
|
||||
};
|
||||
|
||||
core::array<SGUISprite> Sprites;
|
||||
core::array< core::rect<s32> > Rectangles;
|
||||
core::array<video::ITexture*> Textures;
|
||||
IGUIEnvironment* Environment;
|
||||
video::IVideoDriver* Driver;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IGUISpriteBank.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace video
|
||||
{
|
||||
class IVideoDriver;
|
||||
class ITexture;
|
||||
}
|
||||
|
||||
namespace gui
|
||||
{
|
||||
|
||||
class IGUIEnvironment;
|
||||
|
||||
//! Sprite bank interface.
|
||||
class CGUISpriteBank : public IGUISpriteBank
|
||||
{
|
||||
public:
|
||||
|
||||
CGUISpriteBank(IGUIEnvironment* env);
|
||||
virtual ~CGUISpriteBank();
|
||||
|
||||
core::array< core::rect<s32> >& getPositions() override;
|
||||
core::array< SGUISprite >& getSprites() override;
|
||||
|
||||
u32 getTextureCount() const override;
|
||||
video::ITexture* getTexture(u32 index) const override;
|
||||
void addTexture(video::ITexture* texture) override;
|
||||
void setTexture(u32 index, video::ITexture* texture) override;
|
||||
|
||||
//! Add the texture and use it for a single non-animated sprite.
|
||||
s32 addTextureAsSprite(video::ITexture* texture) override;
|
||||
|
||||
//! clears sprites, rectangles and textures
|
||||
void clear() override;
|
||||
|
||||
//! Draws a sprite in 2d with position and color
|
||||
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
|
||||
const video::SColor& color= video::SColor(255,255,255,255),
|
||||
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) override;
|
||||
|
||||
//! Draws a sprite in 2d with destination rectangle and colors
|
||||
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>* clip=0,
|
||||
const video::SColor * const colors=0,
|
||||
u32 timeTicks = 0,
|
||||
bool loop=true) override;
|
||||
|
||||
//! Draws a sprite batch in 2d using an array of positions and a color
|
||||
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
|
||||
const core::rect<s32>* clip=0,
|
||||
const video::SColor& color= video::SColor(255,255,255,255),
|
||||
u32 starttime=0, u32 currenttime=0,
|
||||
bool loop=true, bool center=false) override;
|
||||
|
||||
protected:
|
||||
|
||||
bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const;
|
||||
|
||||
struct SDrawBatch
|
||||
{
|
||||
core::array<core::position2di> positions;
|
||||
core::array<core::recti> sourceRects;
|
||||
u32 textureNumber;
|
||||
};
|
||||
|
||||
core::array<SGUISprite> Sprites;
|
||||
core::array< core::rect<s32> > Rectangles;
|
||||
core::array<video::ITexture*> Textures;
|
||||
IGUIEnvironment* Environment;
|
||||
video::IVideoDriver* Driver;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
Reference in New Issue
Block a user