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Add more GlTextureParameter wrapper to COpenGLExtensionHandler

Sorry, just a hack to make it easier to work around Irrlicht :-(
Would be nice to have a general mechanism to load native gl functions in Irrlicht from apps...


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6074 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-02-11 14:14:59 +00:00
parent 7b1ee6468d
commit 9c837aa41b
2 changed files with 37 additions and 3 deletions

View File

@@ -88,7 +88,8 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
// DSA
pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
pGlTextureParameteri(0), pGlTextureParameterf(0), pGlTextureParameteriv(0), pGlTextureParameterfv(0),
pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
// DSA with EXT or functions to simulate it
pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
@@ -586,6 +587,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
pGlTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterf");
pGlTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameteriv");
pGlTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterfv");
pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
pGlCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glCreateFramebuffers");
pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");