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Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations

Fix: When appending to an empty mesh boundingbox has to be initialized with first position
Adding updateBoundingBox parameter as there is a bit costs involved in updating that and it might not be necessary at that point
Default is still to do it - and with the default parameter it's at least compile compatible to old interface (unless users created their own meshbuffers).
Optimizing the copying of vertices in CDynamicMeshBuffer::append by using memset when possible instead of pushing each vertex (which goes through quite a few virtual functions)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6496 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-05-17 14:31:50 +00:00
parent 7c92944860
commit a44e5e3d17
6 changed files with 70 additions and 39 deletions

View File

@@ -193,7 +193,7 @@ namespace scene
or the main buffer is of standard type. Otherwise, behavior is
undefined. Also can't append it's own vertices/indices to itself.
*/
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) IRR_OVERRIDE
{
if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
return;
@@ -205,7 +205,15 @@ namespace scene
for (i=0; i<numVertices; ++i)
{
Vertices.push_back(static_cast<const T*>(vertices)[i]);
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
}
if ( updateBoundingBox && numVertices > 0)
{
if ( vertexCount == 0 )
BoundingBox.reset(static_cast<const T*>(vertices)[0].Pos);
for (i=0; i<numVertices; ++i)
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
}
Indices.reallocate(getIndexCount()+numIndices, false);
@@ -219,12 +227,12 @@ namespace scene
//! Append the meshbuffer to the current buffer
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) IRR_OVERRIDE
{
if ( getVertexType() != other->getVertexType() )
return;
append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount());
append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount(), updateBoundingBox);
}