Add the platform-dependent stuff from renderingengine.cpp
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@@ -47,6 +47,9 @@ namespace irr
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//! sets the caption of the window
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void setWindowCaption(const wchar_t* text) override;
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//! Sets the window icon.
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bool setWindowIcon(const video::IImage *img) override;
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//! returns if window is active. if not, nothing need to be drawn
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bool isWindowActive() const override;
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@@ -96,6 +99,9 @@ namespace irr
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return EIDT_WIN32;
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}
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//! Get the display density in dots per inch.
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float getDisplayDensity() const override;
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//! Compares to the last call of this function to return double and triple clicks.
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//! \return Returns only 1,2 or 3. A 4th click will start with 1 again.
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u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) override
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