Fix ugly formatted arrays
Found via: `rg --multiline "=\n\t*\{\n"`
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@@ -846,12 +846,12 @@ void COGLES1Driver::draw2DImage(const video::ITexture *texture, const core::rect
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sourceRect.LowerRightCorner.X * invW,
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(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) * invH);
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const video::SColor temp[4] =
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{
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0xFFFFFFFF,
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0xFFFFFFFF,
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0xFFFFFFFF,
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0xFFFFFFFF};
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const video::SColor temp[4] = {
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0xFFFFFFFF,
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0xFFFFFFFF,
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0xFFFFFFFF,
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0xFFFFFFFF,
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};
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const video::SColor *const useColor = colors ? colors : temp;
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@@ -2209,19 +2209,19 @@ core::dimension2du COGLES1Driver::getMaxTextureSize() const
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GLenum COGLES1Driver::getGLBlend(E_BLEND_FACTOR factor) const
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{
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static GLenum const blendTable[] =
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{
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GL_ZERO,
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GL_ONE,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA,
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GL_SRC_ALPHA_SATURATE};
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static GLenum const blendTable[] = {
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GL_ZERO,
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GL_ONE,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA,
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GL_SRC_ALPHA_SATURATE,
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};
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return blendTable[factor];
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}
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