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Remove several copy-constructors and assignment operators which did nothing special.

They all just implemented the same the default functions do.
This causes now warnings with newer gcc -Wdeprecated settings (otherwise they would have had to implement always both, but makes no sense as they did nothing special).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6280 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-01-06 14:02:12 +00:00
parent 1e7ceac26c
commit b11c4c142c
5 changed files with 10 additions and 56 deletions

View File

@@ -47,9 +47,6 @@ namespace scene
//! Default Constructor
SViewFrustum() : BoundingRadius(0.f), FarNearDistance(0.f) {}
//! Copy Constructor
SViewFrustum(const SViewFrustum& other);
//! This constructor creates a view frustum based on a projection and/or view matrix.
//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
SViewFrustum(const core::matrix4& mat, bool zClipFromZero);
@@ -140,27 +137,6 @@ namespace scene
core::vector3df BoundingCenter;
};
/*!
Copy constructor ViewFrustum
*/
inline SViewFrustum::SViewFrustum(const SViewFrustum& other)
{
cameraPosition=other.cameraPosition;
boundingBox=other.boundingBox;
u32 i;
for (i=0; i<VF_PLANE_COUNT; ++i)
planes[i]=other.planes[i];
for (i=0; i<ETS_COUNT_FRUSTUM; ++i)
Matrices[i]=other.Matrices[i];
BoundingRadius = other.BoundingRadius;
FarNearDistance = other.FarNearDistance;
BoundingCenter = other.BoundingCenter;
}
inline SViewFrustum::SViewFrustum(const core::matrix4& mat, bool zClipFromZero)
{
setFrom(mat, zClipFromZero);